Feature Suggestion/Synergy with Lost Cities
Seth0067 opened this issue ยท 2 comments
Hi Ivorius -
McJty has been iterating on "Lost Cities", his mod spin-off from RFDimensions that allows for city type worldgen.
I would like to use recurrent complex to supplement his mod so i can add specialized buildings and "landmarks", (containing npcs and quest lines) but would like to ping you on a couple of feature suggestions I think I would need from RC to make this sing.
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He is spawning his buildings in whole chunk areas - if RC had a feature whereby you could snap generation to chunk corners, this may help RC to play really nicely with his worldgen (if my reasoning is sound).
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In order to get "Landmark" buildings, it would be great if RC structures had a data value that allows them to spawn just once. It may also be desirable to set this to a number in case a user wants a building that appears no more than n times, or n times in a given chunk radius.
I'm working on specialized buildings for his mod - depending on what my results are, maybe a specialized "urban/modern" version of RC or set of RC assets might be a cool thing to offer?
Thanks for your mod - its a real value as a pack-maker utility and always a pleasure to discover new building content you include!
I'll check it. Since I was just doing this a few miutes ago: check out screen from upcoming pack. Your building could go here (actually, Babel Tower looks really next level, plop in the middle of a city) some imgur crap