Recurrent Complex

Recurrent Complex

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Error preparing structure for PyramidMazePagoda

Ghostlyr opened this issue ยท 1 comments

commented
[15:28:13] [Server thread/TRACE] [reccomplex]: StonePlantMound canceled generation at null (0) (failed to place)
[15:28:13] [Server thread/TRACE] [reccomplex]: StonePlantMound canceled generation at null (0) (failed to place)
[15:28:13] [Server thread/TRACE] [reccomplex]: StoneBoulder canceled generation at null (0) (failed to place)
[15:28:13] [Server thread/TRACE] [reccomplex]: StoneBoulder canceled generation at null (0) (failed to place)
[15:28:14] [Server thread/TRACE] [reccomplex]: Generated structure 'StoneBoulder' in StructureBoundingBox{x0=2270, y0=60, z0=2127, x1=2279, y1=74, z1=2136} (0)
[15:28:14] [Server thread/TRACE] [reccomplex]: Generated structure 'StoneBoulder' in StructureBoundingBox{x0=2270, y0=61, z0=2127, x1=2279, y1=75, z1=2136} (0)
[15:28:15] [Server thread/TRACE] [reccomplex]: GenericTree4 canceled generation at BlockPos{x=2252, y=65, z=2100} (0) (failed to place)
[15:28:15] [Server thread/TRACE] [reccomplex]: GenericTree6 canceled generation at BlockPos{x=2245, y=61, z=2115} (0) (failed to place)
[15:28:15] [Server thread/TRACE] [reccomplex]: GenericTree1 canceled generation at BlockPos{x=2252, y=64, z=2115} (0) (failed to place)
[15:28:15] [Server thread/TRACE] [reccomplex]: Generated structure 'DeadTreeLarge' in StructureBoundingBox{x0=2251, y0=64, z0=2111, x1=2262, y1=77, z1=2123} (0)
[15:28:16] [Server thread/TRACE] [reccomplex]: Generated structure 'StonePlantMound1' in StructureBoundingBox{x0=2333, y0=62, z0=2272, x1=2339, y1=66, z1=2278} (0)
[15:28:16] [Server thread/TRACE] [reccomplex]: Generated structure 'StonePlantMound1' in StructureBoundingBox{x0=2333, y0=63, z0=2272, x1=2339, y1=67, z1=2278} (0)
[15:28:18] [Server thread/WARN] [reccomplex]: Cascading chunk generation happening while placing PyramidMazePagoda
[15:28:18] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk (138, 144  Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[15:28:40] [Server thread/ERROR] [reccomplex]: Error preparing structure: PyramidMazePagoda, Cause: Maze generation timed out: PyramidMaze
[15:28:40] [Server thread/TRACE] [reccomplex]: PyramidMazePagoda canceled generation at BlockPos{x=2203, y=39, z=2283} (0) (failed to place)
[15:28:42] [pool-14-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:28:42] [pool-14-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[16, 0, 9], dest=[15, 0, 9]}=Wall, MazePassage{source=[15, -1, 9], dest=[15, 0, 9]}=Wall, MazePassage{source=[14, 0, 9], dest=[15, 0, 9]}=Path]
[15:28:42] [pool-14-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:28:42] [pool-14-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[10, 0, 10], dest=[11, 0, 10]}=Wall, MazePassage{source=[11, 0, 9], dest=[11, 0, 10]}=Wall, MazePassage{source=[11, 0, 11], dest=[11, 0, 10]}=Wall, MazePassage{source=[12, 0, 10], dest=[11, 0, 10]}=Path, MazePassage{source=[11, 1, 10], dest=[11, 0, 10]}=Wall, MazePassage{source=[11, -1, 10], dest=[11, 0, 10]}=Wall]
[15:28:43] [pool-14-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:28:43] [pool-14-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[11, 2, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[11, 0, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[10, 1, 13], dest=[11, 1, 13]}=Path]
[15:28:43] [pool-14-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:28:43] [pool-14-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[12, 1, 14], dest=[12, 1, 13]}=Path, MazePassage{source=[12, 0, 13], dest=[12, 1, 13]}=Wall, MazePassage{source=[12, 2, 13], dest=[12, 1, 13]}=Wall, MazePassage{source=[13, 1, 13], dest=[12, 1, 13]}=Wall]
[15:28:43] [pool-14-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:28:43] [pool-14-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[11, 2, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[11, 0, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[10, 1, 13], dest=[11, 1, 13]}=Path, MazePassage{source=[11, 1, 14], dest=[11, 1, 13]}=Path]
[15:29:03] [Server thread/ERROR] [reccomplex]: Error preparing structure: PyramidMazePagoda, Cause: Maze generation timed out: PyramidMaze
[15:29:03] [Server thread/TRACE] [reccomplex]: PyramidMazePagoda canceled generation at BlockPos{x=2203, y=39, z=2283} (0) (failed to place)
[15:29:03] [Server thread/TRACE] [FML]: Handshake channel activating
[15:29:03] [Server thread/DEBUG] [FML]: FMLHandshakeServerState: null->FMLHandshakeServerState$1:START
[15:29:03] [Server thread/DEBUG] [FML]:   Next: HELLO
[15:29:03] [Server thread/INFO] [nucleus]: Server ran the command: /list 
[15:29:03] [Server thread/INFO] [nucleus]: Ghostly ran the command: /sponge tps
[15:29:03] [Netty Epoll Server IO #11/DEBUG] [FML]: FMLHandshakeServerState: $ClientHello->FMLHandshakeServerState$2:HELLO
[15:29:03] [Netty Epoll Server IO #11/INFO] [FML]: Client protocol version 2
[15:29:03] [Netty Epoll Server IO #11/DEBUG] [FML]: FMLHandshakeServerState: $ModList:40 mods->FMLHandshakeServerState$2:HELLO
[15:29:03] [Netty Epoll Server IO #11/DEBUG] [FML]:   Next: WAITINGCACK
[15:29:03] [Netty Epoll Server IO #11/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
[15:29:03] [Netty Epoll Server IO #11/DEBUG] [FML]:   Next: COMPLETE
[15:29:04] [Server thread/TRACE] [reccomplex]: StonePlantMound canceled generation at null (0) (failed to place)
[15:29:04] [Server thread/TRACE] [reccomplex]: StonePlantMound canceled generation at null (0) (failed to place)
[15:29:05] [Netty Epoll Server IO #11/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
[15:29:05] [Netty Epoll Server IO #11/DEBUG] [FML]:   Next: DONE
[15:29:05] [Netty Epoll Server IO #11/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
[15:29:05] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[15:29:05] [Netty Epoll Server IO #11/DEBUG] [FML]: FMLHandshakeServerState: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[16, 0, 9], dest=[15, 0, 9]}=Wall, MazePassage{source=[15, -1, 9], dest=[15, 0, 9]}=Wall, MazePassage{source=[14, 0, 9], dest=[15, 0, 9]}=Path]
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[10, 0, 10], dest=[11, 0, 10]}=Wall, MazePassage{source=[11, 0, 9], dest=[11, 0, 10]}=Wall, MazePassage{source=[11, 0, 11], dest=[11, 0, 10]}=Wall, MazePassage{source=[12, 0, 10], dest=[11, 0, 10]}=Path, MazePassage{source=[11, 1, 10], dest=[11, 0, 10]}=Wall, MazePassage{source=[11, -1, 10], dest=[11, 0, 10]}=Wall]
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[11, 2, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[11, 0, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[10, 1, 13], dest=[11, 1, 13]}=Path]
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[12, 1, 14], dest=[12, 1, 13]}=Path, MazePassage{source=[12, 0, 13], dest=[12, 1, 13]}=Wall, MazePassage{source=[12, 2, 13], dest=[12, 1, 13]}=Wall, MazePassage{source=[13, 1, 13], dest=[12, 1, 13]}=Wall]
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Did not find fitting component for maze!
[15:29:07] [pool-15-thread-1/WARN] [ivtoolkit]: Suggested: X with exits [MazePassage{source=[11, 2, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[11, 0, 13], dest=[11, 1, 13]}=Wall, MazePassage{source=[10, 1, 13], dest=[11, 1, 13]}=Path, MazePassage{source=[11, 1, 14], dest=[11, 1, 13]}=Path]
[15:29:15] [Server thread/TRACE] [reccomplex]: Generated structure 'ShrineSmallWater' in StructureBoundingBox{x0=2146, y0=47, z0=2332, x1=2154, y1=53, z1=2340} (0)
[15:29:15] [Server thread/TRACE] [reccomplex]: ShrineSmallWater canceled generation at BlockPos{x=2146, y=48, z=2332} (0) (unknown reason)
[15:29:18] [Server thread/WARN] [reccomplex]: Cascading chunk generation happening while placing PeacefulCrypt
[15:29:18] [Server thread/WARN] [FML]: Recurrent Complex loaded a new chunk (135, 149  Dimension: 0) during chunk population, causing cascading worldgen lag. Please report this to the mod's issue tracker. This log can be disabled in the Forge config.
[15:29:18] [Server thread/TRACE] [reccomplex]: PeacefulCrypt canceled generation at null (0) (failed to place)
[15:29:18] [Server thread/TRACE] [reccomplex]: PeacefulCrypt canceled generation at null (0) (failed to place)
[15:29:19] [Server thread/TRACE] [reccomplex]: Generated structure 'ShrineSmallAir' in StructureBoundingBox{x0=2269, y0=218, z0=2406, x1=2277, y1=226, z1=2414} (0)
[15:29:19] [Server thread/TRACE] [reccomplex]: ShrineSmallAir canceled generation at BlockPos{x=2269, y=218, z=2406} (0) (unknown reason)
[15:29:21] [Server thread/INFO] [nucleus]: Server ran the command: /list 
[15:29:23] [Server thread/TRACE] [reccomplex]: Generated structure 'StonePlantMound3' in StructureBoundingBox{x0=2277, y0=63, z0=2450, x1=2288, y1=67, z1=2459} (0)
[15:29:23] [Server thread/TRACE] [reccomplex]: Generated structure 'StonePlantMound3' in StructureBoundingBox{x0=2277, y0=63, z0=2450, x1=2288, y1=67, z1=2459} (0)
[15:29:24] [Server thread/TRACE] [reccomplex]: Generated structure 'DinosaurSkull' in StructureBoundingBox{x0=2353, y0=56, z0=2388, x1=2372, y1=65, z1=2399} (0)
[15:29:24] [Server thread/TRACE] [reccomplex]: DinosaurSkull canceled generation at BlockPos{x=2353, y=56, z=2388} (0) (unknown reason)
[15:29:26] [Server thread/TRACE] [reccomplex]: Generated structure 'StonePlantMound1' in StructureBoundingBox{x0=2419, y0=66, z0=2354, x1=2425, y1=70, z1=2360} (0)
[15:29:26] [Server thread/TRACE] [reccomplex]: Generated structure 'StonePlantMound1' in StructureBoundingBox{x0=2419, y0=67, z0=2354, x1=2425, y1=71, z1=2360} (0)
[15:29:28] [Server thread/DEBUG] [FML]: Gathering id map for writing to world save world
[15:29:58] [Server thread/INFO] [nucleus]: Server ran the command: /list 
[15:30:13] [Server thread/DEBUG] [FML]: Gathering id map for writing to world save world

Server stuck at 15:28:18 for a short time on world generation.
Unfortunately, I do not have any more log entries and can't more reproduce the problem to convey more information.

SpongeForge 1.12.2-2555-7.1.0-BETA-2831 on Forge 14.23.1.2555
Java version: 1.8.0_151
Operating System: Debian 8.10

Mods:
Latest versions of Baubles, Biomes O' Plenty, CXLibrary, Chisel, CodeChicken Lib, CraftStudio API, IvToolkit, Mantle, Plants, Recurrent Complex (1.4.7), Tinkers' Construct, Tough As Nails, Treecapitator, bspkrsCore

commented

Recurrent Complex has a configurable time limit on maze generation, which can be pretty extensive at times. It will never completely freeze though. Freezes of up 30 seconds (I believe was the default setting) are rarely to be expected. I'll be improving this in the future. :)