Excessive cascading worldgen lag
Keaft opened this issue ยท 6 comments
Recurrent Complex loaded a new chunk [-214, -16] in dimension 0 (overworld) while populating chunk [-213, -16], causing cascading worldgen lag. (etc. etc. on and on quite a lot.)
https://www.reddit.com/r/feedthebeast/comments/5x0twz/investigating_extreme_worldgen_lag/
Edited: because everything I was thinking was wrong. It's all about adding an 8 block buffer to ensure that structures generate in the middle of loaded chunks and not spill over into other chunks.
Just a friendly reminder to take a look at the link in my original post. I'm not the RecurrentComplex mod developer, but consider looking through that link and doing research with your own world/modpack to see how badly it actually effects you.
This issue is more or less about getting the information out there for the mod developer and for you the player/modpack creator.
Definitely recommend using Dynmap to figure out how bad the cascading actually is in your individual circumstances.
I know the issue, and structures are being aligned correctly. The issue is unfortunately more complex due to ReC's complex (heh) mechanics.
Anyway - Duplicate of #155. I recommend pushing down the structureSpawnChance and / or tree decoration replacement chance down in the config for now. A fix will, hopefully, soon follow.
You could also just generate a larger schematic in chunks as they are requested. Use structure files. Modulo is friend.