Recurrent Complex

Recurrent Complex

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Limiting where in chunks structures spawn to prevent cascading worldgen lag

blocks119 opened this issue ยท 1 comments

commented

Hi , I'm just looking for any way to prevent cascading worldgen lag when generating forests with recurrent complex , I know that minecraft does this by only triggering decoration generation once as well as any particular chunk the 3 chunks to the +x +z and +x+z are already loaded , then minecraft generates all decoration with an offset of X +8 and Z +8 so that the decoration is generated here (green area):
Untitled

I can offset the generation of my trees just like this however i need to know first if recurrent complex structures are triggered at the same time as vanilla decoration because this only works if all 4 chunks are loaded,

in short do recurrent complex structures generate at the same time as(or after) vanilla decoration or do they just generate when a chunk is generated regardless of the chunks to the +x and +z being generated? in which case me offsetting the trees like this would simply force the other chunks to generate making the problem worse.

all responses appreciated :)

commented

or possibly recurrent complex does this automatically

either way i really need someone who knows it better than i do