Recurrent Complex

Recurrent Complex

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[Feature Request] Generating ruins, with random block spawn percentages

0xebjc opened this issue ยท 5 comments

commented

The idea came from this mod ruins, originally by AtomicStryker. Where specific blocks can have a specific weight for generation and individual blocks can have different weights so that when a structure is generated, the structure (a ruin for this example) generates differently each time. I know this is already a mod as previously indicated, but I've identified that the Ruins mod creates some significant ConcurrentModificationException errors. So I'm looking to replace all my structure generating mods and copy the structures into and have recurrent complex do all the mod generating. Just an idea, and thanks for an awesome mod!

https://www.curseforge.com/minecraft/mc-mods/ruins-structure-spawning-system#comments
https://github.com/AtomicStryker/atomicstrykers-minecraft-mods/tree/1.14.3/Ruins

[Version Request]
Minecraft: 1.12.2
Forge: 14.23.5.2847

commented

One idea I had was specify the generation by block type, say stone blocks generate 90% of the time, wood planks generate 80%, cauldron, brewing stations, and chests generates 60% of the time.

commented

Something comparable is already in the mod. See:
https://minecraft-recurrent-complex.fandom.com/wiki/Guide:_Transformers

commented

Great, Thanks for the advice and recommendation, I'll look into the ruins transformer.

commented

Yes, the "ruins" transformer does some work to "ruinify" structures. You can also use "replace" transformers to go a bit further if you're willing to put in the effort. Does that cover it?

commented

Ruins, really helps for what I was looking for, thank you. I also posted two questions about the transformers on your Wiki

https://minecraft-recurrent-complex.fandom.com/wiki/Guide:_Transformers