[Improvement/Fix] village generations logic
0xebjc opened this issue ยท 1 comments
When I set transformers to village specific, I am noticing that specific blocks are not being replaced,
[Version Request:]
Minecraft: 1.12.2
Forge: 14.23.5.2847
[Example:]
Oak Slab in savanna, desert is not being replaced to acacia slabs in savanna or birch slabs in desert
Oak Fence in desert not being replaced to birch fence in desert
(I would like to see birch in desert as it matched that sandstone better)
there's more, but I haven't tested fully
Suggest a config file setting that I could manually set block re placers for biomes
Example:
reccomplex.cfg
village {
# Disable/enable custom village transformers
B:custom_village_transformers=true
}
custom_village_transformers.json
[
{
"dimension": 0,
"biome": {
"desert": {
"blocks": {
"minecraft:wooden_slab:2": [
"minecraft:wooden_slab:0",
"minecraft:wooden_slab:1",
"minecraft:wooden_slab:3",
"minecraft:wooden_slab:4",
"minecraft:wooden_slab:5",
"structurize:blockcactusslab_half:0"
]
"minecraft:birch_fence": [
"minecraft:fence",
"minecraft:spruce_fence",
"minecraft:jungle_fence",
"minecraft:dark_oak_fence",
"minecraft:acacia_fence",
"structurize:blockcactusfence"
]
}
}
}
]
This example shows all the blocks in the desert biome village generations that will be replaced to the birch slab and birch fence. the feature allows for minecraft and mod blocks for the configuration. There would of course need to be logic that would track block placement and orientation, such as orientation of a stair block and the bottom or top slab position.
Thanks for listening