r350 Non-cube maze room setups not working
filloax opened this issue · 4 comments
I'm trying to make a maze generate in a reverse-pyramid, using multiple additive rooms like this:
[3,0,3]->[3,0,3]
[2,1,2]->[4,1,4]
[1,2,1]->[5,2,5]
[0,3,0]->[6,3,6]
etc
I thought that'd be possible, as the wiki has a similar example regarding the room settings (a pyramid), but when I /#copy it for testing it sets the low y of the highest layer to 0, in this example turning the thing to
[3,0,3]->[3,0,3]
[2,1,2]->[4,1,4]
[1,2,1]->[5,2,5]
[0,0,0]->[6,3,6]
thus making it all a cube.
Sorry for the issue spam, I've been experimenting with mazes lately and I guess I'm being unlucky with bugs.
Well, I am currently working on a lot of low-level generation stuff, so things are very unstable in the nightlies. I appreciate the issues though, sometimes I'm missing bugs and finding them early on streamlines the process :)
Cannot reproduce. I've tried taking the StoneMaze, editing the maze generation script for exactly the rooms you pasted here, used /#copy and then /#paste. Are you sure you didn't just accidentally set it back to 0?
I'm sure, I'll try again when I'm not in mobile and upload the structure
file
Il 25/Mar/2016 00:44, "Ivorius" [email protected] ha scritto:
Cannot reproduce. I've tried taking the StoneMaze, editing the maze
generation script for exactly the rooms you pasted here, used /#copy and
then /#paste. Are you sure you didn't just accidentally set it back to 0?—
You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#52 (comment)
Yep, still happening:
Mazetest.zip
The main structure is MazeTest