Recurrent Complex

Recurrent Complex

35M Downloads

Child structures aren't rotated correctly

filloax opened this issue ยท 7 comments

commented

I made a wall-skull 1 block structure to use as arandomly placed decoration, but while it does rotate it, it randomly rotates it towards the right direction on in the opposite one.
Structures to test (WMzI is the parent):
active.zip
2016-04-16_20 17 59

commented

Are you sure it's not just skulls in general that don't work?

commented

That also happens with Witchery moss (didn't include that as it requires another mod) and the skull gets rotated, just not in the right direction sometimes.

commented

Some blocks don't rotate correctly - when I asked Lex about it he said it was because it wasn't 'standardized'. Try with just the skulls in a small normal structure - if that works but it doesn't in structure blocks I'll investigate :)

commented

To be more clear, in the small normal structure they rotate correctly, the "still happens" was related to Mirrored on/off.

commented

Still happens, I even tried with Mirrored On/Off, and by placing the small normal structure in a list and spawning the structure generator in another structure.

commented

2016-04-18_18 13 19

This also seems to happen with some stairs, and those aren't in a separate substructure, but in the same structure as the maze component itself.

commented

Ok, the problem, it seems, stemmed from mirrorability, as turning Mirrorable to off for all maze components and child structures eemed to fix this. The stairs still don't work, but as they're from amod I didn't really expect them to.