[Issue] Timers get stuck when tickrate == 1
Saftur opened this issue ยท 3 comments
For example, with this code:
tickrate = 1
r = ton1(1, 100)
TON1.ET
will rapidly alternate between 0 and 1 indefinitely, and the timer will never complete. And as far as I've seen, it does the same with tof
and tp
. Is there some reason timers would be incompatible with tickrates of 1, or custom tickrates in general? They seem to work fine with tickrates greater than 1.
Minecraft version: 1.18.2
Forge version: 40.1.86
Redstone Pen version: 1.0.11
Hi, aye I could reproduce it in my 1.19 ide. It's a "+1" race condition that comes from compensating from game tick (20Hz) to Redstone tick (10Hz). I'll quickly kick that and add timer deadlines, so that timers are accurate no matter what tickrate
is specified. Let's see if this is quickly fixable or if it has a catch ;)
Oky, can you retry with redstonepen-1.18.2-1.0.12.jar? IDE tests on my machine were ok. Cheers,-