[Feature Request] Redstone Timer
rabrunos opened this issue ยท 2 comments
Redstone Timer
- A device that would have two operating modes:
- The first way you would set the activation time and the deactivation time, for example:
Adjustment Fields
Activation: 8000 ticks
Deactivation 10000 ticks
When the day reaches 8000 ticks the timer emits a redstone signal and then deactivates the signal only when the day reaches 10000 ticks.
- The second way could use the same fields but it would work like this:
Adjustment Fields
Activation: 8000 ticks
Deactivation 10000 ticks
The timer emits a redstone signal for 8000 ticks and after that time has passed, it is off for 10000 ticks and then on again for 8000 ticks and so on.
- On the device would have an option to switch between operating modes.
Hi, here I can help ;) I added a Redstone Controller block (like a simplified PLC) that you can program freely. I also has timers (PLC timers TON, TOF, TP), which react depending on input signals, or also the clock()
and time()
functions. With clock()
you can use the total game time in ticks as input, and with time()
it's the day time from 0 to 24000 (0 is sunrise, 12000 sunset, 18000 midnight, etc). Have a look into the block, maybe that's exactly what you need ;)