Refined Relocation

Refined Relocation

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Sorting Inventories With Applied Energistics 2

jjc54 opened this issue ยท 11 comments

commented

Applied Energistics 2 is not respecting the filters placed on sorting chests/barrels. I set a chest to accept only logs, and put a AE2 storage bus under it. I set the storage bus to a higher priority than a regular chest with a storage bus under it. Even though the chest is set to only accept logs, it will also take any other items it can when they are placed in the AE2 system. The regular chest with no filter with a lower priority is remaining empty, even though it should be the only place non-log items are allowed to go.

commented

Gurr I see what you mean. This is why I can manually put items in sorting chests, and they will be allowed to stay there unless a chest with space is designated for them. AE2 priorities also don't make a difference. I just set them to the same number and still items are allowed into the chests. Thanks for the information. I guess the only way these two could work together is some type of specific upgrade or setting that ONLY allows whitelisted items into an inventory. Since there is a importing block, not sure if this would be impossible or not.

commented

A chest that only accepts whitelisted items would be possible, yes. For now, if you have Buildcraft installed, you can use a relocator with a filter module to accomplish this functionality. Please tell me if this works for you!

commented

Due to sorting inventories accepting all items, not only items they are whitelisted to, this will not work at this time. Applied Energistics is just inserting what items fit into the chest (which is any item).

Because of this, the lower priority storage bus will not fill with items until the higher priority is full.

commented

This would probably happen when Refined Relocation's filtering system is overhauled (Both GUI and functionality changes) which might not happen soon. I hope it does though, just a large project that requires a lot of work.

commented

Yeah, sounds like a bit of work. No rush though, just thought I should mention the features since it would be a really cool way to have all your items accessible through AE2 but stored and organized in traditional chests (RR Sorting though). Coming from someone who has played hardcore economy servers and had many vanilla storage rooms, it would be a neat alternative to completely digital storage, barrel rooms, and huge pipe systems. I always had fun designing my storage rooms in vanilla, but I am addicted to AE2's crafting system and easy item access.

commented

I've played vanilla as well in the past, never really done servers though. One of my inspirations for many of the things I've added to RR have been things I thought vanilla lacked. Thank you for the suggestion, and I might be taking a look at the AE2 API sometime soon and see if RR can integrate some of its functionality into AE. Of course, all of this would have to go by @Dynious.

Also, please don't close this issue for now, so that we don't forget about it. Thank you for the suggestion!

commented

My reasoning behind this was so I could replace ME disks with RefinedRelocation chests. I can put items in and take items out of my system, with them being completely sorted and stored in chests. This wasn't working because items that aren't whitelisted can still go into these chests. I tried putting a relocator with a filter module on the chest, and then when I tried to put my storage bus back on so I can access them through AE2, it crashed. Haha the crash was on AE2's side so I'll have to post it to Algorithm's page. Thanks for the tips and help :)

EDIT: Algorithm fixed it very quickly... http://ae2.ae-mod.info/Tracker/0701/
Will try your method again when he releases the build. Still, and simple "Lock Whitelist" upgrade would be great for making sure ONLY whitelist items go into the chests.

commented

Sweet! Alright, I'll keep it open. Thanks so much for your help and being all-around friendly :)

commented

Ha, I just started making a Sorting ME Interface yesterday! The AE2 API is really complicated and confusing though. It will connect to the ME system and make all items available in your system. I'll try to make it work with the AE prioritizing and I'll make you able to set which items can enter using the ME System.

commented

Wow that sounds amazing! Glad to know it was being considered! I will be ready to test test test as soon as you put it up!

commented

This was added in 1.0.6c, closing!