Refined Storage

Refined Storage

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External Storage with Quantum Storage causes massive TPS lag

Diverscope opened this issue ยท 2 comments

commented

Issue description:

I moved my main base further away (Around 800 Blocks) and rebuilt my rs-system. It's kinda big with many auto processing and a quite lot of quantum storage Around 40). Anyway, as soon as I teleport to my old base, after a while I get some serious tps lags. It lasts for about one minute, then it goes away for a few seconds and then it's happening again. If I disconnect my external storages from my system, the tps lag doesn't occur.

Oddly enough, in my old base I had the same amount of Quantum Storages, but there it didn't seem to be a problem.

Other things that I've already tried:

  • Killing all mobs (I had lots of chicken from the hatchery-Mod)
  • Destroying all Ender IO-Facades
  • Disconnected my craft-system from the RebornStorage-Mod
  • Disconnected Network Transmitters
  • Turned off the auto-crafting machines
  • Removed all chunk loaders

What happens:

Connecting (too many?) Quantum Storages with external Storages causes tps lags.

What you expected to happen:

That my old base (Which is disconnected completely from the rs-system) doesn't lag.

Steps to reproduce:

  1. Set up a rs-system
  2. Connect with many Quantum Storages
  3. Fill these Quantum Storages with a rather large amount of items (20k+)
  4. Move the system further away.

I'm not sure if this can be reproduced by this way...

Version (Make sure you are on the latest version before reporting):

  • Minecraft: 1.10.2
  • Forge: 12.18.3.2215
  • Refined Storage: 1.2.23

Does this issue occur on a server? [yes/no]

Dunno, but probably yes (I'm playing in Singlemode)

If a (crash)log is relevant for this issue, link it here:

I provided a nps-file just for the case: http://medien.pokemeister.net/tps-lags.nps

commented

I'm seeing a similar issue with a large number of external storage/quantum storage combos. It seems 65 externals on a network is the magic number that starts killing TPS on the server. The client performance is unaffected, just the server performance.

commented

This lag issue is caused by the constant turning on/off of the RS network. This causes the network to be rebuilt. Please make sure your RS system keeps running and doesn't turn off due to power issues.

x

This is a duplicate of #566