Autocrafting Upgrade improvements
raoulvdberge opened this issue ยท 2 comments
Describe your enhancement
- If we have autocrafting upgrades for the same resource in multiple exporters, it wouldn't schedule multiple tasks.
- Exporters (with and without autocrafting upgrade) will steal from other exporters that triggered autocrafting, as the resource is inserted into the network first.
#100 (comment) mentions that we do not have a craft-only option because autocrafting outputs will need to end up in a buffer, since we can't guarantee insertion.
However, that shouldn't matter. We can try to insert, and what cannot be inserted (or what is not relevant to the exporter, like other byproducts) can remain in the internal storage of the crafting task.
"Dunno if this is really a fault of RS, but if there's a better way i'd like to know;
Ive got a bunch of resources automated w/ interfaces with autocraft upgrades, but when I do a craft that uses more than what I have in stock, the craft started by the interface will get stuck
only have this issue if the thing kept in stock uses a processing pattern, for crafts is works fine
it... doesn't complete? the job shows up as running, it never completes because it never gets back the materials it expects
Like for example an I have a interface set to stock 64 ingots, a pattern for 1 raw iron to ingot, and a pattern for ingots to blocks.
When I start a job for 10 blocks, it uses up the ingots I have, the interface starts a new job for new ingots, but those are used by the craft that's still in progress
I just made this minimal setup to test and its still an issue"
Im on fbt evolution 1.22 with RS updated to latest
just RS, iron furnaces and mekanism I believe