[1.11.2] Chisels&Bits bit placed in a RS cable block-space visually removes the cable & bit
Lordmau5 opened this issue ยท 8 comments
Issue description:
When placing down a Chisels&Bits ... bits block into the same block-space as a RS cable, the block-space vanishes and it's impossible to remove those blocks manually.
Not even re-entering the world / server makes them re-appear.
What happens:
Now look at this GIFV, that I just found (and can't embed sadly):
https://i.imgur.com/0wVgcdV.gifv
What you expected to happen:
Considering both RS and Chisels&Bits rely MCMultipart I would expect them to work fine in combination and thus also render just fine.
Steps to reproduce:
- Place down RS Cable
- Try to put bits from Chisels&Bits into the same block-space
- The whole block-space isn't being rendered anymore, thus also not able to remove the blocks from it.
Version (make sure you are on the latest version before reporting):
- Minecraft: 1.11.2
- Forge: 1.11.2-13.20.0.2315
- Refined Storage: 1.4.18
Does this issue occur on a server?
Yes
If a (crash)log is relevant for this issue, link it here:
When the Chisels&Bits bit is placed down, this appears in the console:
https://pastebin.com/3ZRvBrmT
It doesn't fully crash the game, it just shows that error.
I'll completely remove OptiFine for a minute and see if it happens as well, give me a few minutes :)
Can confirm, same thing happens without OptiFine, and thus without shaders, as well:
http://i.imgur.com/qfECmg1.gifv
//EDIT: I can also confirm that this happens in an instance with only Refined Storage, MCMultipart, Chisels & Bits and JEI as well.
Alright, I downgraded MCMultipart to 2.0.0 (was 2.0.1 before) and the bug disappeared?
Seems like I need to bug @amadornes about this ๐
I've stumbled upon this and someone was mentioning that things were disappearing as well...
Beyond-Reality/Beyond-Realty-Farscapes#31
AFAIK this is a MCMP issue:
@Override
@Nonnull
@SuppressWarnings("unchecked")
public N getNode() {
if (world.isRemote) {
if (clientNode == null) {
clientNode = createNode(world, pos);
}
return clientNode;
}
The tile has no world set. RS needs a world in order to get the network node.
This is a MCMP issue. Please open it on their issue tracker, @Lordmau5