Refined Storage

Refined Storage

77M Downloads

Shift clicking in crafting grid is slow

Morpheus1101 opened this issue ยท 5 comments

commented

Issue description:

When trying to craft for example the various tiers of Essence from MysticalAgriculture using the Crafting Grid, it has quite the delay from clicking on the item to make a stack to when it appears in the inventory, last count 6 seconds for it to appear in your inventory.

What you expected to happen:

When clicking on the item to produce the upgraded stack for it to be almost instant

Steps to reproduce:

  1. Have a heap of Essence of of Tier 1-5
  2. Have an Infusion or master Infusion Stone
  3. Use JEI/NEI to follow recipe to make the Tier above the essence you have
    ...

Version (make sure you are on the latest version before reporting):

  • Minecraft: 1.12
  • Forge: *.2407
  • Refined Storage: 1.5.10

Does this issue occur on a server? [yes/no]

Yes

commented

Not sure what you're talking about, it's instant for me:

x

You're probably dealing with server lag.

commented

Singly yes it is, but when shift clicking on the recipe so it does a stack at a time is where the lag occurs

commented

That happens for every item, not just the essences.

commented

This is happening to me as well in. Using the Project Ozone Lite pack and wanted to use your mod instead. Issue has only been happening for the last few days and I finally figured it down to it being your mod and grid mods. Seems to be an issue with items in storage not loading well. It cuases MAJOR tick lag on the server for 5-10 sec on opening, and the same anytime anything is used. a single tick takes 50-150 ms during this time due to whatever the mod is doing to update the item array. I have not yet profiled, so im unsure if its a conflicting method or what.

Server itself is fine with 1-5 ms tick times when i am not using rs.

It is possible that there is simply a shit-ton of data that is being processed all at once. The issue is not present in a RS system with stacks of the same item, it seems to happen when a RS system has 100s-1000s of items that do no stack due to damage or some attribute that makes it unique. I am going to do spring cleaning and report back on tick rates.

commented

This has been fixed!