Refined Storage

Refined Storage

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Question - Is there some unwritten maximum number of devices you can have on a network?

trogarus opened this issue ยท 6 comments

commented

Issue description: Even after changing the configs to not require energy (wanted to rule out that is was an energy related problem), there is still a point where if I add another device to the network it shuts it off. To be clear, the lights on the transmitters and all grids and controller go off and I cannot access the grids at all. At first, I thought this might be an energy issue because I have a bunch of compact machine blocks with receivers in them to automate various processes.

What happens: Eventually, you cannot add more devices because it will shut the entire network down.

What you expected to happen: More devices than present (although there are quite a few) able to be added before a network issue like I mention.

Steps to reproduce:

  1. Create a basic system
  2. Add a bunch of transmitters and receivers along with import, export, constructor, destructor, etc.
  3. Eventually the system shuts down
    ...

Version (make sure you are on the latest version before reporting):

  • Minecraft: 1-12-2
  • Forge: 2611
  • Refined Storage: 1.5.31

Does this issue occur on a server? [yes/no] Single Player World

If a (crash)log is relevant for this issue, link it here:

No crash log as the game doesn't crash, and nothing evident in the logs to show what the issue is either.

commented

Try switching out the controller for a creative controller to eliminate that its some weird problem with energy.

commented

Energy mode is off controler should not effect it.

commented

So, at defauls the controller will store like 32000 rf. It would seem that I was at a point where maintenance power upkeep required 33k plus. As such, the controller could not get enough energy to maintain the system. Although I know this is an edge case (I have well over 100 exporters at this point and at least 50 transmitters), something to indicate a bit more easily to people that their present system exceeds the controller capacity might be in order. However, the other downside with this is how many are going to know to change a config to fix the issue? Wonder if there might be some other solution to this potential issue.

commented

OK, further information. Must have missed something about power in configs because cheating in a creative controller solves the issue. HOWEVER, this does present another problem. Before doing that, I had 8 RF tool energy cells connected on 5 sides of the survival controller with the maximum flux ducts available (can't remember the name but it's the big ones requiring cryotheum in the crafting). The creative cells were set to output on all sides as well, and output, I believe 40k rf per tick if memory serves me correctly.

However, 8 of these attached to 5 sides of the controller with max size fluxduct was not able to keep the thing powered to stay on. I was at a point where when I added one more device, the network would shut off. (I have flux networks with 1.02 BILLION rf available through a main and 4 backup 1.02 BILLION networks all with feeds into the main to keep the main topped up)

I have one more thing I want to try to nail this issue down, but will be a bit before I can do it. I want to change the energy storage config amount in the survival controller after looking at the present energy requirements to see if that might be the cause of the issue. I will report back after I can test the idea,

commented

You can increase the controller energy capacity in the configs. The controllers have a max throughput of the max energy capacity, so you can insert only 32k at a time by default (since that's the capacity).

Furthermore, changing the controllerUsesEnergy config entry to false will also fix this issue.

commented

Yeah, I didn't want to cheese it like that though. Already set the controller input to 100k for now. If I run into it again, I'll know to look at the maintenance use and see if it's over 100k =) Thanks again for the mod and your work on it. =)