Allow processing patterns with big stacksizes
raoulvdberge opened this issue ยท 14 comments
Go ahead and implement one of the most requested features of all time, see if I care! :P
I wish I could give you an early build (official release is tomorrow), but it's untested and I'd rather give you something that I at least tested on a real world.
networkTransmitterUsage = config.getInt("networkTransmitter", "energy", 20, 0, Integer.MAX_VALUE, "The base energy used by Network Transmitters");
networkTransmitterPerBlockUsage = config.getFloat("networkTransmitterPerBlock", "energy", 2, 0, Float.MAX_VALUE, "The additional energy per block that the Network Transmitter uses, gets rounded up");
networkReceiverUsage = config.getInt("networkReceiver", "energy", 4, 0, Integer.MAX_VALUE, "The energy used by Network Receivers");
So 20 RS + 2 RS/t per block, energy usage gets high quickly.
Also it's pretty expensive :P
2 RS/t seems a little low (20 + 2 * 500 blocks = 1020 RS/t)
Yeah, it's a lot at first, but mid-game most people are generating 600-800 and could easily add another 200
But, there's a config and the recipe better be expensive :)
Sure, I could make it higher really. What about 4 as a multiplier and 50 as base?
50 + 4 * 500 blocks = 2050 RS/t