Refined Storage

Refined Storage

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Allow processing patterns with big stacksizes

raoulvdberge opened this issue ยท 14 comments

commented
commented

I really tried to resist the urge to comment, but this got me excited.

commented

Yes! Need it now! xD

commented

Official release for today is postponed unfortunately :(

Working on cableless networks as an additional feature...

stuff

commented

Go ahead and implement one of the most requested features of all time, see if I care! :P

commented

@BootyToast

Wtf is this hackery?!

hackery

commented

I need it now.

commented

I wish I could give you an early build (official release is tomorrow), but it's untested and I'd rather give you something that I at least tested on a real world.

commented

Awesome, man. I can't wait!

commented

Nice! Do they take massive power :P

commented
        networkTransmitterUsage = config.getInt("networkTransmitter", "energy", 20, 0, Integer.MAX_VALUE, "The base energy used by Network Transmitters");
        networkTransmitterPerBlockUsage = config.getFloat("networkTransmitterPerBlock", "energy", 2, 0, Float.MAX_VALUE, "The additional energy per block that the Network Transmitter uses, gets rounded up");
        networkReceiverUsage = config.getInt("networkReceiver", "energy", 4, 0, Integer.MAX_VALUE, "The energy used by Network Receivers");

So 20 RS + 2 RS/t per block, energy usage gets high quickly.

Also it's pretty expensive :P

commented

2 RS/t seems a little low (20 + 2 * 500 blocks = 1020 RS/t)
Yeah, it's a lot at first, but mid-game most people are generating 600-800 and could easily add another 200

But, there's a config and the recipe better be expensive :)

commented

Sure, I could make it higher really. What about 4 as a multiplier and 50 as base?

50 + 4 * 500 blocks = 2050 RS/t

commented

How will that multiplier work with different dimensions.

commented

I won't add in support for cross dimensions just yet, but it'll be a thing in a later update