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[1.12.2][1.6.16] Instrument usage in craft breaks autocrafting
Heimdell opened this issue ยท 1 comments
Issue description:
If an instrument is used in craft, then crafter will search for one with the same damage.
What happens:
Crafter only uses pristine instrument in craft. Also, it requires 1 instrument PER OPERATION, despite it lasting a bit lot longer then one use.
What you expected to happen:
I expect it to see the instrument as if it was a stack with the quantity equal to its hit points unless it is used in a processing recipe.
I also expect crafter to not ignore instrument after a single point of damage was received by it.
Steps to reproduce:
(Draw plate is an instrument with 512 uses)
- Install
ProjectRed Base
andProjectRed Core
- Set up recipe: (copper ingots + draw plate) -> copper wire.
- Put one draw plate and 64 copper ingots.
- Attempt to craft 64 copper wires.
- Observe that 63 draw plates are missing and 1 available.
- Craft 1 copper wire.
- Attempt to craft 63 copper wires.
- Observe that 63 draw plates are missing and 0 available.
- Re-enter inventory grid and observe that draw plate is there, but it has 511 out of 512 durability.
Version (make sure you are on the latest version before reporting):
- Minecraft: 1.12.2
- Forge: 14.23.5.2847
- Refined Storage: 1.6.16
- Thermal Foundation: 2.6.7.1
- Thermal Innovation: 0.3.6.1
- Project Red *: 4.9.4.120
Workaround
The ProjectRed autocrafting table with an instrument pre-loaded and a plan in can be used, with said instrument blacklisted in the importer.
I didn't manage to make it restock the instrument. How do I do it?
Does this issue occur on a server? Yes.