[issue]: network receiver stops working after rejoin to the world
joinmod opened this issue ยท 6 comments
Describe the bug
occured at tnp limitless 7 ver. 0.33.0
i have wireless setup with external storage and it shows 0/0 until i reinsert network card (receiver 55 blocks apart from transmitter)
all network are chunk loaded
How can we reproduce this bug or crash?
- setup wireless network
- chunk load and add external storage to the storage
- rejoin and check external storage storage capacity
- profit
What Minecraft version is this happening on?
Minecraft 1.20.1
What Forge version is this happening on?
47.2.0
What Refined Storage version is this happening on?
1.12.4
Relevant log output
No response
Any updates on this? I sometimes get stuck unable to reconnect them until I tear down both ends and place it all again in a different location, rendering long-distance storage inoperable.
I have the same issue on version 1.12.4, Forge 47.2.20, Minecraft 1.20.1, ATM9 Modpack 0.2.54
Same issue on ATM8-1.1.0 RS version 1.11.7. I have a large Functional Storage setup in a Compact Machine. After every restart I have to remove and replace the network card to see all my items. This breaks my fissile fuel setup in another compact machine and prevents me from leaving my fission reactor active when I'm not online. Every network transmitter/receiver setup is broken until I remove and replace 1 of the network cards. Doesn't seems to matter which one and only have to do a single one and everything comes back online. All areas are chunk loaded through FTB Chunks.
Same Issue with ATM9 interfaces/fluid interface, a fix is just breaking the cables and replacing when re joining the world, but sometimes i forget and everything gets backed up. wasn't sure if a bug or if my system was set up incorrectly until I saw this.
Im on a single player world.