Controller does not light up if capacity is 0 and useEnergy is false
MarioSMB opened this issue ยท 1 comments
Describe the bug
I was testing 0 energy usage and capacity on all blocks (as I recall there may be some cases where useEnergy is not respected/available on some) and found that setting useEnergy = false and capacity = 0 in the controller section causes the controller itself to not light up (it still works by activating connected storage blocks).
Giving it a capacity of 1 works around this allowing it to light up properly, but I thought I'd report the odd behaviour anyway!
How can we reproduce this bug or crash?
N/A
What Minecraft version is this happening on?
Minecraft 1.20.1
What Forge version is this happening on?
47.2.17
What Refined Storage version is this happening on?
1.12.4
Relevant log output
No response