Network graph doesn't work well on chunk borders
ShaCraft opened this issue ยท 14 comments
When ever there is a server restart I have to break half the blocks in RS and put them back down for them to work again.
Many blocks stop working after reboot. Solderer, Grids, importer, exporter.. ect.
It can be a big pain to have to break a mid sized network for automation to work.
- Minecraft: 1.10.2
- Forge: 2029
- Refined Storage: 1.0.4
Does this issue occur on a server? yes
I thought I tried that but maybe it was just a grid. I'll give that a shot next reboot and report if it worked here. Thanks.
Nope you have to break each block to get them to work. Breaking the Controller will not fix the issue.
For me, this only started happening after I hid my cabling with Chisel & Bits.
Nope you have to break each block to get them to work. Breaking the Controller will not fix the issue.
That workaround actually works for me.
Would be nice to have an update on this issue. It's still present in version 1.2.11...
I haven't found a fix for this issue yet because I don't know what causes it in the first place, and, it's not 100% reproduceable. Chunk loading mechanics and network building in MC are very complicated.
It is in the 1.11 branch, might get backported at some point as it is quite the rewrite and not 100% stable yet.
I have seen it too and at least in my case it was an issue of ftb utils chuncloading system. In my case everything works fine with chicken chuncs chunkloader with otherwise unchanged system (modded 1.10.2 , SP World). i would recomend not to use ftb utils chunkloader unless the issue there is solved. Issue is described there: https://github.com/LatvianModder/FTBUtilities/issues/360
I guess the chance of getting this backport pushed forward would be difficult?
We just ran into this problem on one of our servers, which is locked to the modpack, as pretty much 90% of modpacks are settled on 1.10 now, this is a bit of an issue for most/all modpack servers.