Autocrafting does not want to use items with correct id
Blechlawine opened this issue ยท 0 comments
Describe the bug
I have a crafter with the recipes programmed for powah solar panels (it also happens with items with durability which are used in crafting recipes from gregtech for example). When i craft a basic solar panel, place it in the world and pick it back up (it now holds some amount of FE charge, but the amount doesn't matter), then put it back in the system, and request a higher tier solar panel, which uses one or more basic solar panels in its recipe, the crafter says it wants to craft a new basic solar panel, even though it should be able to use the one i crafted previously.
It seems to me that the crafting does not want to consider the item id in checking if the item is correct, but checks for some hidden attributes (NBT tags?) on the item.
How can we reproduce this bug or crash?
- use the modpack All The Mods 9
- build a simple autocrafting system with recipes for basic solar panels and starter solar panels (or any other combination of solar panels) from powah with refined storage
- craft one starter solar panel
- place the starter solar panel in the world
- pick up the placed solar panel and put it back into the refined storage system
- request an autocrafting job for a basic solar panel (which requires 3 starter solar panels)
- the crafting preview should tell you it still wants to craft 3 starter solar panels, even though one should already be available
What Minecraft version is this happening on?
Minecraft 1.20.1
What Forge version is this happening on?
47.3.7
What Refined Storage version is this happening on?
1.12.4
Relevant log output
No response