Feature request: Let the disk drive emit a redstone signal when full.
tivec opened this issue · 8 comments
What it says on the tin: This could be useful for automation (extract disks, insert disks) and other things. It should probably be an option, just like the detector has options for = < > etc.
Suggestion: Let the player specify "output redstone signal at fill level"
If < 50% full
if == 100% full
if > 90% full
etc etc :)
Well, the idea is that the disk drive would emit, not the detector since
you can only pick an item target, not a nearby block's status.
On Tue, 25 Oct 2016 at 21:35, Raoul [email protected] wrote:
Detector with no item targeted checks the amount given, not fullness levels
—
You are receiving this because you authored the thread.
Reply to this email directly, view it on GitHub
#521 (comment),
or mute the thread
https://github.com/notifications/unsubscribe-auth/AArzBu9BN8BVQoOpJQhqLKscwkvhVOzqks5q3loVgaJpZM4KgY6u
.
But can you use the detector to see the fill level of a specific disk drive, or your system in total?
System in total. I don't like the idea of checking individual disks. Not worth the effort
Not individual disks, but disk DRIVES (the 8 slot ones you place in the world). They already output the information on the interface for each, but it would be great to have, say, indicator lights on a central screen of your base or something, showing the disk drive status.
That said, if I can use a detector to show fill level of the entire system, I suppose I can use that too. Do I just leave the detector blank without any item specified?