Autocrafter
raoulvdberge opened this issue ยท 1 comments
- Rename to "Autocrafter"
- Add the ability to rename crafters in-gui (refinedmods/refinedstorage#3203)
- Add priority
- If multiple patterns exist for one resource, crafting tasks will prioritize the pattern in the Crafter with the highest priority.
- Rename "crafter mode" to "locking mode":
- Never
- Lock until redstone pulse is received
- Lock until connected machine is empty (new in RS 2)
- Lock until all outputs are received (new in RS 2)
- Lock until low redstone signal
- Lock until high redstone signal
Side effects to the Grid
- Ability to start a crafting task (will do nothing for now)
- The crafting preview and amount screens should be merged, and update live while you tweak the amount (refinedmods/refinedstorage#3270).
- Should compact the numbers: refinedmods/refinedstorage#3355
- Show a queue of crafting requests when triggered via a recipe mod
- Should show a "craftable" highlight on the grid entries + display a help tooltip.
- Should show a "craftable" highlight in the pattern and crafting matrix.
- This should also check for patterns in the inventory, very useful when making processing chains.
- Recipe mod slot highlighting:
- Orange: autocraftable
- None: available
- Red: missing
- Recipe mod transfer button highlighting (prioritized):
- Orange
- Some are missing, and all can be autocrafted (can trigger autocrafting request)
- Some are missing, but not all can be autocrafted (can trigger autocrafting request)
- Red: missing
- None: available
- Orange
Side effects to the Pattern Grid
- Recipe mod slot highlighting:
- None: default
- Orange: autocraftable
- Recipe mod transfer button highlighting:
- None: default
- Orange
- All are autocraftable
- Some are autocraftable
Side effects for the Storage Monitor
- Should allow crafting for craftable items. Click and it starts the request GUI.