Nerwork problems
Closed this issue ยท 4 comments
Describe the bug
In ATM10, not sure if it happens in any other modpacks.
Whenever a change is made to the network receiver side of a network, that network receiver stops working. The network card has to be re-linked to the transmitter, and then the game has to be re-started. If the game isn't re-started, all of refined storage is no longer counted as belonging to the player and can't be accessed by the player. Only a re-start solves this problem.
How can we reproduce this bug or crash?
- Create a network with a detached part connected using a transmitter and receiver.
- After all is set up and working, change something on the receiver side. (For me, most any change works, but specifically: using a wrench to change the direction of an import, breaking and replacing/moving a cable)
What Minecraft version is this happening on?
Minecraft 1.21.1
What NeoForge or Fabric version is this happening on?
21.1.148
What Refined Storage version is this happening on?
2.0.0-beta.2
Relevant log output
network receiver stops working
This was a problem for me when I only had one Controller, which wasn't enough to give enough energy to the network.
Try adding more controllers and see if that fixes it
network receiver stops working
This was a problem for me when I only had one Controller, which wasn't enough to give enough energy to the network.
Try adding more controllers and see if that fixes it
Thanks for the tip. Appreciate it.
Duplicate of #949