
Integration
ThexXTURBOXx opened this issue ยท 12 comments
Here is a little list for mods, which will get integrated then:
- Thaumcraft
- ProjectE
- Botania 1.8.9 Unofficial
- Biomes O' Plenty
- Buildcraft
- Copper, Tin etc. Mod-independent
- Psi (Maybe new "Spells", too. Something like: Shoot Boomerang with a vector as input)
- Aura Cascade
- JEI
And last but not least, here is a little list of other things to do:
- A class for other modders to easily register their own addons in our mod (a class with methods like createBoomerang(ToolMaterial, ...) [Maybe Later]
I'll create new textures for thaumcraft void metal weaponry, and create thaumium ones later on.
I need to deal with Growthcraft, and I have stretched myself out fairly far. I have to have someone else finish up my work for Baykok for Totemic at the moment.
Vazkii has taken over Botania once more, therefore, integration with Botania would have to be handled a bit differently. Willie's fork could be used for 1.8 and 1.9, but Vazkii's version would have to be for 1.10.2.
Yeah, I have seen it and played a little bit with it. I will probably integrate it after the 0.7-compatibility update
I will finish the Crossbow in the Reforged mod and then I will try to integrate some more mods (0.3-alpha is coming)
After I finish the thaumium textures, and after I texture a specific model, I'll texture manasteel textures. Not sure if I should do terrasteel and elementium.
Ok, I would like to include terrasteel and elemntium, too. The only problem is: what special abilites should they have? I will think a little bit again and then I will say you if I include them, too.
FYI, NEI is no longer dominant. Remove NEI from this list.
I think I have old copper textures.
List of mods that are no longer on 1.12, in the event this is picked up again:
Thaumcraft
Aura Cascade
List of materials that mods have since removed:
BoP has removed Amethyst as a tool material