Doctor Who - Regeneration

Doctor Who - Regeneration

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Permanent crashing upon regeneration when switching traits back on

HoldYourWaffle opened this issue ยท 3 comments

commented

As partially discussed in #13:

If you disable traits and load your world all traits will be removed and you won't get any.
When you enable traits again and load such a world, the traits become "stuck" causing a crash upon every regeneration.

The TimelordSuperpowerHandler.getAbilities() list is empty when randomizing traits for some reason. Which is weird because the only thing disabling does since 675b03b is locking all traits (I reverted using the Lucraft disabling system as it doesn't really do anything), it shouldn't delete traits from any list. Yet the list is still empty for some reason.

I really can't find the issue here, and it's pretty game breaking too. There may be a syncing issue involved too, although I have slim evidence that suggests that.

commented

@SandedShoes is this actually fixed?

commented

We don't not use the core anymore, this is obsolete

commented

Oh yeah that's right I forgot that