[BUGs and Suggestions] A handful of bugs and suggestions before you hit 1.14.4? :<
Darkmega18 opened this issue · 20 comments
I have several bugs I've come across lately in my pack in the works after updated to 2.1.5.
First, when I enter regen states the color shading around the edges of the screen when everything is desaturated while in grace is gone and is replaced by a periodic reminder that I'm having an openGL underflow on the side of my screen and also spammed all through my console.
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Second. I died before I could fully regen and lost my regens but I had several watches with regens from using my regen room and jars etc. So I took some regens out of my fob watches and regenned towards one of my stored genomes.
I looked at the one i wanted to regen into, and regenned then after waiting to give energy to the containers and hitting my force key to sync to the container it instead synced to the container indicated in the picture (still properly consumed the hand). I guess the targetting was still allowed to move while the cutscene was playing and so I inadvertently moved the looking of the player or something?
Third. I can use the chameleon arch to add my regens into a fob watch which adds nbt to it:
not really breaking anything, but might want to make an exception or something. since it's already meant to contain regens by itself naturally. it still comes off the watch just fine when inverted.
Fourth, Please add a check to make it so that you can't drink the lindos or take the energy out of containers when already full on regens on your person currently. I accidently wasted some energy forgetting to transfer first. :V
You can also take energy out of containers with the lindos flasks like usual, but when you take out, it doesn't care if it goes over, it just steals all the energy out of it immediately leaving a raw deal. since I forced a regen in testing then drank a vial afterwards to get it back then filled it back up from the containers afterwards. first few had only 20-60 each. but last one had 125 but stole all of it, leaving the flask only to contain 100.
Something I'm noticing is relogging resets my skin. could you look into possibly storing the skin which they're using and reapply it between logins? Since I there was a kinda nice skin I had used from the downloads that went away when I relogged from crashing and testing my pack which was kinda sad. :< and it'd further add to the chameleon stuff I suggested too if that can change skins etc.
Thank you for reporting the issue. It would be much appreciated if you provide the following information to better help the developer of this mod.
- The version of Regeneration mod you are using.
- What other mods you have installed.
- If you add in the mod's one by one, does the issue still occur?
Also, I would suggest you make a separate issue for suggestions to the mod, as it doesn't seem to be relevant to the issue you are reporting. From my understanding there will not be any more major updates in terms of new features to the 1.12 version, but updates to fix major bugs are part of the plan.
ah. sorry. I just presumed you'd assume latest version available since update wasn't too long ago. but It's Regeneration 2.1.5. been waiting on the update for a while cause of the changes to flasks etc.
and holy crap, plz don't get me to do one by one testing with 200+ mods. >_>' One version it was working (the version swirtz gave me when sync broke) vs now it's stuffed. so, I figured it was a slip up between update work.
I'll split off the suggestions that are unrelated to bugs.
Ok, thanks. Since you have a very large number of mods, I suggest you start with removing mods that are known to do alot of rendering, such as Optifine, Quark or Better Hud.
Another method I can suggest to help with debugging is a profiler mod, such as Spark. While the console log file will only say there is an GL error, it doesn't seem to say much about which mod is causing the rendering issue.
ah, crap, it might be optifine if i had to go out on a guess. how much changed with the shaders etc? I kinda need optifine to run mostly fluidly in this pack, since it takes up 3 and a little bit ram on load. :< But just for your benefits I'll take a quick look if my hunch is right after tinkering with stuff for a tad longer.
don't have better hud, original ones fine. and quarks there for cave related stuff, didn't know it did a lot of rendering to begin with. o.o but I also thought a lot of optifines issues with render came with fast render being turned on, which I don't have on. but yep, I'll take a look.
you also wouldn't happen to know who does this little HP bar change thing, do you? only occurred on my bar once I regenerated which must have kicked it off somehow...
my only guess is chocolate quest or something cause it was only these mods that I updated since last to potentially cause the bug. (not including vanilla fix which got backdated cause of crashing)
Thanks, much appreciated. Quark has a known incompatibility with Regeneration - their emoji animations override that of Regeneration, which we can't do much about. It may be related to the issue you are experiencing, though I can't say for sure currently.
Optifine is known to cause rendering issues with other mod's because they are closed source meaning no one can see what they did with their rendering and thus we can't work with or work around their changes.
No, I don't know what mod adds those extra hearts, your best bet is to ask in a more modpack oriented discord. My best guess is that it's a compatibility issue between two hud related mods.
Roger. I'll get on that then.
Just random testing however:
A different death message for forcing regens since you don't force them with lindos anymore could be nice, you just get the regen.
even if that was just a manual force cause of the lack of dieing to vials now.
Could be like,
"Player has regenerated willingly into their next incarnation!"
or something of the sort.
Dimension Divers The Timeless Technician-0.0.1.zip
That should be the pack as it stands right this minute. just import through twitch and should hopefully be fine. Contains regen 2.1.5.
what the...
it's caused by you!
it's like, something in the background, maybe the shaders or a handler something related to the state of being able to regenerate is negating the effects that scaling health over the health bar rendering is causing! There's nothing else that fiddles with health bar to do it. :V
also, it was still spamming away in my console without optifine, it's just not warning me. OPTIFINE IS ACTUALLY BEING HELPFUL IN LETTING ME KNOW THERE IS BUG... kinda apparent after I saw those two things in the logs etc.
I remember seeing a change somewhere on here when trying to go "roundabout way" to see what was added and changed etc. Something about removing unused or unneeded (can't remember the operative term) shaders. I think it's broke something in the meantime that wasn't broke to begin with. :V eg, the glow around the edges of the screen when in grace etc.
Hotbar issue
I recently added a change the vanilla Hotbar which allows me to use a custom heart texture on it, this would be what causes the issue with the Hotbar, I can solve this with a config, or using reflection in code to set the value of the texture file without breaking the code like this.
Shader issue
Ah yes, this one has come up from time to time, but it's very...weird?
It only happens on various computers for some reason, which is why there's a config value to turn off the shaders, there's nothing more I can really offer you there
Jar targeting
Looking doesn't really matter, it just finds the "nearest" one, I never anticipated players stocking loads up like that, or even having more than one...
Lindos issues
Oh boy, looks like I forgot to re-implement some maths, I'll look into this, this afternoon
Fob watch Storage
u rite
Skin issue
Uh, I can't say I've encountered this, I will look into it for you though
Also please in future, separate different issues to different issue pages, and suggestions to the discord. Once the issues are resolved I close the issues, never to be read again, which makes your suggestions lost
hotbar: Ah. well alrighty. please and thank you.
Shader issue: Ai-yo... So I'm forever gonna have open GL issues unless i use an old version meaning i'll never have my suggested changes? Come on, theres gotta be something. D: it LITERALLY worked fine until you "removed" those shaders in one of your changes recently. :V
Jars: It's... never been an issue until now. standing right infront of it too! also...
It's even written you gotta target it! so thats what I did. only, you didn't change it to say press the force regen key. I just figured it out from a nice reviewer's video who figured it out first.
Also, You did say immortality with a hand a jar. Upscaling m8. stress testing... Storage for a rainy day when all I get is dodgy genomes? Yeah.
Lindos: noice.
Fob: "u rite" as in, am I feeling alright? or "u rite" as in, I'm right that probably shouldn't be allowed? :P
Skin: Wait... so the skin is meant to already be remembered and I have something resetting it accidentally for me? ✌️
U rite, as in, You're right
I didn't write that page @50ap5ud5 did, probably a communication error on my part (But I can guess I can look into Targetting? But I'm not sure how well that would work considering you can barely turn your head when regenerating)
I will look into the shader problem, but the ones I removed were from the POST regeneration period, I didn't touch Grace
Ah well, rip. But it's somehow worked as intended anyway until now. :V Although maybe I'm just coincidentally standing infront of the thing i wanted to use.
Also it's not so much as "targetting" it's more. "look at the jar before you regenerate so that your cursor is stuck on it because you're literally aim frozen while you're in the regeneration animation and then hit the button if you want to sync to it". Since all moving does in the animation is rotate the camera around the person and moving left and right makes the camera spin around and around. but whenever the animation ends my view always snaps back to the point where I was looking, unless i've been bunted away while tanking something during the regen.
Ah. So it was just like, removing the dodgy shaders from the super secret shaders that you're using to remove the particularly crappy ones like turning the screen green and pixelly or say, upside down? :V also never said you did touch grace or post. just that you had fiddled with the shaders in some capacity that was otherwise unknown to me.
Sorry if I'm being a little argumentative and pushy here... I'm just particularly passionate about this mod working fine and dandy, since I literally based my entire story and modpack around it as a focal point to survive as the titular "Timeless Technician" while under attack from scaling mobs in a hardcore setting who's story in the quests is written in second person and gender neutral wordings and references to refer to the player as the technician themselves. >_>'
I was more exclaiming I was confused by the problem with the Grace animation, I'm going to have to look into it in-depth, along with the Lindos thing, the rest might be easy
Just the shaders popping off badly, not really the "animation" but yeah, I get you. probably look into why it could be tossing that "inline" thing that I pictured above, don't recall seeing that before. and it references shader programs and stuff.
but anyways if it helps I could toss you an exported snapshot of the modpack in it's current state for you to attempt iterations against in the meantime? It could be related to mods, or my pc or whatever, but it'll save having to ping pong test versions back and forth to attempt changes to them, and we can see if they happen on your side if you're unsure.