Doctor Who - Regeneration

Doctor Who - Regeneration

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Odd behaviors with Enigmatic legacy 'Ring of the Seven Curses'

Ritzumi opened this issue ยท 3 comments

commented

#Mod
Forge: 35.1.29
Regeneration: 1.16.x-1.0.7
Enigmatic Legacy: 2.10.2

#Description
Enigmatic Legacy add a new item called 'Ring of the Seven Curses'. This ring make gameplay more challenging by add hefty of disadvantages but give some blessings in return.
The problem is by one of the ring's ability: when player died, they leave a soul at the death point and deduce the total health by one heart. This can occur until they reached one heart. They can collect their souls to gain their health back. However, as time lord, I noticed these misbehaved behaviors:

  1. On first death, player can normally regenerated and put into post-regen state. But if player died during post-regen, you will respawn in post-regen state (Which shouldn't be possible). No message about player died mid-regen in first post-regen death, only on the second time that the message will show up.
  2. After this, regeneration started to be inconsistent. Sometime you just died without entering grace period even you have regeneration points. And grace period only trigger when you have specific amount of heart left (by not collect your soul).

#How to reproduce

  1. Creating a new world
  2. Equip the 'Ring of the Seven Curses'
  3. Kill yourself and regenerate
  4. Kill yourself mid-regen
  5. Kill again.. and again..

#Log / Crash Log
No any relevant log found ~

commented

Strange didn't even think it would be possible to die in post-regeneration, I'll look into this one

commented

Is this still a problem?

commented

Sorry for late response. Currently, I no longer following the development of Enigmatic Legacy, so I not sure if the problem still existed not. However, if there is no more report about this issue, it might be possible to assume that I no longer an issue.
So, it should not be a problem for time being. Thanks for still working on the issues!