[1.16.5] "Second Rneder" messes up visuals
Shibva opened this issue ยท 12 comments
Hey there,
Yeah, I got a similar report with Botania #332
I have yet to work out what is causing this, as it seems to be a recent issue, but I don't think it's anything to do with the arms moving, as that is just changing the rotations of the arms and doesn't create new ones or new instances of any of the models. I think it might be something to do with how I am handling render layers
I'll be investigating this more throughly over the coming days
thanks, and I also noticed that there is an issue wtih the arms moving when mo' bends in installed in 1.12.2 but im guessing that version is no longer supported
I noticed this armor rendering issue when I used epic battle mod when going between modes
if my theory is correct, this model is what the REGEN arm movements do, the issue is that is seems to be rendering the armor still and that a possible fix for this is to have it where the armor only renders when the rest of the skin renders (during the regeneration animation)
Referencing post I made on the conflicting mods end, hope that this issue can be resolved Yesssssman/epicfightmod#585
well, Is there way for a mod to disable a custom render? im not sure exacaly but their cusom player model renders and the one that regeneration seems to add
@Suff99 if you can fix this, I do have one possabel suggestion, maybe make the second render not render the armor when the rengeneration animation is not being played
I say this becasue the issue is primarly because of the second render this mod adds is also rendering its armor, this is present even wtihout epic fight present I belive
Update: I think I figured out how this issue became resolved, idk but I think it has todo with the Second head Render option being enabled or not