Doctor Who - Regeneration

Doctor Who - Regeneration

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[SUGGESTION] Destruction

Shazuli opened this issue · 6 comments

commented

Describe the feature you'd like to see implemented:

I saw somewhere you guys mentioning the destruction around the player should be in correlation with how long the player holds in the regeneration post-death. There is some truth in it, but going on a few points from the show:
The 11:th Doctor holds the record for the most destructive regeneration on Trenzalore (we can say he also forced it a bit to add more energy than needed). Why is that? That would contradict the first statement as he didn't have any fuel left to hold in until the very last moment of his life. 10 and 12 both had similar destructive regenerations and held in their regenerations for quite some time, but here is my point; 10 disliked the idea to regenerate due to how much left he wanted to do while 12 had experienced so much pain during his lifetime (albeit a lot older than 10).
My theory for the amount of destruction that is caused by the Doctor's regeneration is correlated to his emotional state. A lot of his companions told him to keep himself calm and not emotional as that only distracted him from finding the solution. 11 was around the longest after 1 and was to his point of view the body he was going to die in. A very old man waiting for damnation to set in. Then he learned he was going to survive to some extent. 10 and 12 speak for themselves.

Implementation
How would one convert that to code you ask? There is no simple algorithm for this, but the point in Minecraft is to build and explore. So we could score each life depending on how much that life did (walked, existed, crafted, etc). Instead of keeping track of everything yourself one could take a snapshot of the statistics and simply compare to it when the player dies and make a new snapshot on the next life.
Obviously, there should be limits as to not accidentally create a nuke on regeneration. But hopefully whoever reads this gets the point.

commented

create a nuke on regeneration

Interesting idea....

commented

Umm, do you care at all about that or should I close the issue?

commented

Leave it open, it's a good suggestion
Me and waffle both like it :)

commented

While this is mostly true, I don’t know if emotion really counts. The 12th Doctor was accepting of his regeneration finally, and when he regenerated he was calm and content, yet his was very destructive, most likely because he held it in. 10 held it in for a long time and was very destructive. When we see 11’s regeneration to Capaldi, he is also very content as was Capaldi, yet it was quick and non destructive because he didn’t hold it in. I believe 11’s first initial regeneration was destructive because one he did put a lot of power through it and 2, because I believe he was at the point of his life where if he had regenerations left he would have regenerated way before that time. I think it was so destructive because it had to regenerate at a time where it had to change a lot. Age, probably old organs. I think it was just because he was long pas due for a regeneration so it had a lot to do, if that makes any sense. We also see 9 calm and his is pretty big, but not as destructive.

commented

All suggestion discussion has now been moved to my Discord :)
https://discord.me/swirtzly

commented

Removed comments relating to the stale bot being a dumb dumb