Regions Unexplored (forge/fabric)

Regions Unexplored (forge/fabric)

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Please add biome tags.

crispytwig opened this issue ยท 4 comments

commented

Please add biome tags for your biomes so other mods can determine things like mobs, blocks, or ores spawning in your biomes. Thanks!

commented

biome tags are already used abundantly for all biomes in the mod, this is where all the datagenned tags are

https://github.com/UHQ-GAMES-MODS/REGIONS_UNEXPLORED_FORGE/tree/main/src/generated/resources/data

commented

if you are referring to custom tags to group biomes together then that could be something I could do for a future update

commented

For full disclosure @crispytwig we make use of vanilla biome tags, modloader tags and even have compat built-in for naturalist (the fabric side still has them, looks like the forge side forgot to add them during the 0.5.x update cycle). I will add the stuff on the forge stuff again so you don't have to worry about adding compat yourself since we already had it added ๐Ÿ‘

commented

For full disclosure @crispytwig we make use of vanilla biome tags, modloader tags and even have compat built-in for naturalist (the fabric side still has them, looks like the forge side forgot to add them during the 0.5.x update cycle). I will add the stuff on the forge stuff again so you don't have to worry about adding compat yourself since we already had it added ๐Ÿ‘

Hi yeah! Sorry for not responding here -- I'm used to mods having their tags outside of the generated resources so I didn't look there initially. UHQ joined our server and we spoke about it some more - thanks for clarifying some more!