mod compatibility issues between rarmor and reliquary void tear crashing client(Reliquary-1.11.2-1.3.3.635)
SDUBZ opened this issue ยท 11 comments
i was trying to apply a solar upgrade when i got this crash mention both mods causing a crash, gets affected after sometime in the players inventory gui and switched to rarmor gui,but some how the void tear always comes into play
rarmor: 1.11.2-r4.2
reliquary:1.11.2-1.3.3.635
forge:1.11.2-2227
crash report:
crash-2017-02-08_23.49.41-server.txt
I'll take a look into it later today. hasCapa simple checks getCapa != null cause I'm lazy
okay I'm a idiot, I forgot braces and so the if doesn't work properly. I push 4.3 in a hour
@SDUBZ I fixed it finally in 4.3, upload in some minutes. For the module derping, please open a issue at my repo and I fix it, cause I tried it and for me they work just fine
i would also like @canitzp to join this issue so we can all try to figure this out and why its making clients crash from 2 different mods
I fixed the NoClassDef error on my side. I think that reliquary tried to get a capability that isn't forge units from one of the rarmor items and this crashed it
actually oddly enough i added tesla api from curseforge and it fixed it and havent crashed so far
also your modules are derping from time to time say i have solar and generator together half the time they fight against each other
@canitzp Reliquary just runs stack.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null). The issue is really the call to getCapability in that part of code instead of actually checking if the capability passed in is in the list of capabilities supported by the item.