Reliquary

Reliquary

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Wraith's Eye Broke?

Daundra opened this issue ยท 4 comments

commented

Currently in my game "Note: I have other mods enabled." The Wraith's Eye has no effect. When I right click a Wraith Node, it shows in the Wraith Eye's tooltip it has linked, and despite my best efforts of spamming right click, nothing happens.

Another interesting note: If I get far enough away from the node, the Wraith's Eye unlinks from the node for some reason.

Am I doing something wrong? Is there a workaround if not?
I appreciate you reading this.

commented

Do you have Ender Pearls somewhere in your inventory? It eats up Ender Pearls.

commented

I updated the description to reflect it needs Ender Pearls. Thanks!

I'm going to leave this issue open, since the disconnecting bug sounds strange. It says it's not bound to anywhere, but it works just fine. I think the reason is that the player's World object is limited compared to the actual one?

commented

Well, (with some help) I've came to the conclusion that this is the impossible bug, something that could never be fixed elegantly. The client's World object, WorldClient, is severely limited compared to the server's World object, WorldServer. So, when a Wraith's Eye goes out of range of the Node, that is why the tooltip doesn't think it's connected, but it is. To fix this, I would have to send a packet to the server, get the required information, and wait for a response to render your tooltip. That mean the entire renderer would be frozen for like 2 second depending on internet speed. That's not elegant.

So, what that said, I'm calling this the unsolvable bug. Maybe someday a solution will pop up.

commented

Okay, thank you for the reply. At the time, I did not know it ate Ender Pearls. Thanks again!