Wraith's Eye Improvements
TrainerGuy22 opened this issue ยท 0 comments
I've been fixing the Wraith's Eye code up some. Some issues I changed:
- In the old Eye, you would lose your link if you entered another dimension.
- The tooltip world call never really worked, since WorldClient only read it half the time. It is now connected until you try to teleport, where it will notify you that the node doesn't exist and it will reset itself.
- Why was getShort() being called, and then being checked for zero? I changed them to Integer (yes, I wrote an auto conversion function for old worlds), and used hasKey(). This makes it so Wraith Nodes work where X, Y, or Z is zero.
- Particles! And sounds!