Render 360

Render 360

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pow(int, int)

khonkhortisan opened this issue · 6 comments

commented

java.lang.AssertionError: Could not compile shader
crash-2017-09-04_01.37.08-client.txt
[01:37:06] [main/INFO] [STDERR/]: [mod.render360.coretransform.Shader:createShader:66]: 0(31) : error C1101: ambiguous overloaded function reference "pow(int, int)"
(0) : ps lowp float pow(lowp float, lowp float)
(0) : ps mediump float pow(mediump float, mediump float)
(0) : float pow(float, float)
fml-client-latest.log.txt
latest.log.txt
fml-junk-earlystartup.log.txt

commented

I was using 2.3.2, and it still happens with 3.0.0.
My graphics card is an Nvidia NVS 3100M in a Dell Latitude E6410 https://www.techpowerup.com/gpudb/1468/nvs-3100m up-to-date Driver Version 21.21.13.4201 (ForceWare 342.01) Beta / Win10 64 Driver date 2016-11-14
The problem may be that, while directx 12 is installed, the card supports directx 10.1.
By the way, because blinky quake works on this computer, it is not impossible for this to be made to work as well.
DxDiag.txt
captura
captura2
captura3
captura4

commented

What version of the mod are you using? (e.g. 2.3.2)
I have released version 3.0.0 (requires "Render 360 core 1.0). Are you able to confirm the error still exists in this version?

Also, do you know the specifications for the graphics card are you using?

commented

I find humour in this report:
Render Mode: Cubic works perfectly, the next mode crashes.
All of the options on that page work: Resize Gui, Quality, Background Color, Antialiasing.

crash-2017-09-06_01.48.19-client.txt
fml-client-latest.log.txt [01:48:18] [main/INFO] [STDERR/]: [mod.render360.Shader:createShader:66]: 0(66) : error C1101: ambiguous overloaded function reference "sqrt(int)"
fml-junk-earlystartup.log.txt
latest.log.txt

Of course it ended up being another math function.

commented
commented

I believe I have fixed the problem. Can you please test with this file?
https://www.dropbox.com/s/s3qk503ady2lmcj/Render%20360-3.0.1%201.12.jar?dl=1

commented

✔️ worksforme!