RenderLib

RenderLib

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Renderlib has a conflict with tick dynamic, invisible Chest

quentin452 opened this issue · 5 comments

commented

Disclaimer: If applicable please set the openGLDebugOutput -> enabled config option from RenderLib to true and try to reproduce the issue. (there is no log when i enabling it)

Describe the bug
A clear and concise description of what the bug is.
When tick dynamic + renderlib is enabled renderlib make invisible chest and other tile entities

Reproducibility
Please try to reproduce the issue with as few other mods as possible. Then check one of the following checkboxes according to your results. To check a checkbox replace the space between the square brackets with an x (like this [x]) or create the issue and check the checkbox by clicking on it.

  • I reproduced this issue with as few other mods as possible installed.
  • I am unable to reproduce this issue consistently.

To Reproduce
Steps to reproduce the behavior.
Please keep in mind that I most likely don't know how other mods involved in this issue work. Thus terms like "Go to dimension X" should be explained in more detail because I probably don't know how to do that.

  1. Launch world
  2. Place chest or an enchant table
  3. See its invisible

Screenshots/Videos
If applicable, add screenshots or videos to help explain your problem.
2023-08-11_20 57 12

Versions
RenderLib: 1.3.2
Forge: 14.23.5.2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug):
!mixinbooter-8.3
TickDynamic-1.12.2-1.0.3

Hardware
CPU: I5 10400F
RAM: 32GB DDR4
GPU: RTX 3060
VRAM: 12GB

Log File
latest.log

commented

I'd definitely like to to see this bug fixed as well. As Quentin stated this affects chests, and various other blocks.

With RenderLib x Tick Dynamic.
Screenshot_1
Screenshot_2
Screenshot_3
Screenshot_4

Without:
Screenshot_5
Screenshot_6

Mods:
Mods

Sidenote: Sorry for the disorganized list. I've also tried these on a new instance with less then the provided mods. Same thing happens.

commented

The class transformer of Tick Dynamic just loads various classes that are not excluded from being transformed. This can cause issues like this. I might be able to fix this on my end but that would require a lot of work and then this would still affect a lot of other mods (mine and others). So I will probably not fix this.

Though Tick Dynamic's license is MIT. So if someone is willing to update Tick Dynamic then I can help them to fix this issue properly. (I just don't want to maintain that a fork of Tick Dynamic myself)

commented

i have a fork of it , so if someone make a pull request i will release it

commented

issue fixed in TickDynamic-1.12.2-1.0.5

commented

issue fixed in TickDynamic-1.12.2-1.0.5

I dont see this file available on curseforge

editL nvm I see it now