
Renderlib has a conflict with tick dynamic, invisible Chest
quentin452 opened this issue · 5 comments
Disclaimer: If applicable please set the openGLDebugOutput -> enabled
config option from RenderLib to true and try to reproduce the issue. (there is no log when i enabling it)
Describe the bug
A clear and concise description of what the bug is.
When tick dynamic + renderlib is enabled renderlib make invisible chest and other tile entities
Reproducibility
Please try to reproduce the issue with as few other mods as possible. Then check one of the following checkboxes according to your results. To check a checkbox replace the space between the square brackets with an x (like this [x]) or create the issue and check the checkbox by clicking on it.
- I reproduced this issue with as few other mods as possible installed.
- I am unable to reproduce this issue consistently.
To Reproduce
Steps to reproduce the behavior.
Please keep in mind that I most likely don't know how other mods involved in this issue work. Thus terms like "Go to dimension X" should be explained in more detail because I probably don't know how to do that.
- Launch world
- Place chest or an enchant table
- See its invisible
Screenshots/Videos
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Versions
RenderLib: 1.3.2
Forge: 14.23.5.2860
Minecraft: 1.12.2
Other mods (necessary to reproduce the bug):
!mixinbooter-8.3
TickDynamic-1.12.2-1.0.3
Hardware
CPU: I5 10400F
RAM: 32GB DDR4
GPU: RTX 3060
VRAM: 12GB
Log File
latest.log
The class transformer of Tick Dynamic just loads various classes that are not excluded from being transformed. This can cause issues like this. I might be able to fix this on my end but that would require a lot of work and then this would still affect a lot of other mods (mine and others). So I will probably not fix this.
Though Tick Dynamic's license is MIT. So if someone is willing to update Tick Dynamic then I can help them to fix this issue properly. (I just don't want to maintain that a fork of Tick Dynamic myself)