Rendering with Optifine sometimes causes Textures to be swapped
CrushedPixel opened this issue ยท 2 comments
Seems to be caused by an issue binding/modifying the default framebuffer.
https://www.youtube.com/watch?v=We0iXmlP3Po
ReplayRenderBug.txt
https://discordapp.com/channels/708304818829262910/709108200632483900/718545270299820082
I may have made a breakthrough on this issue. I removed the resource pack from the .mcpr file (use 7-zip to open the archive, rename the resourcepack folder to "ignore_resourcepack" and then load the replay). I've tried this so far with three replays that were giving me trouble and have had success each time. I will keep doing this to see if it is a fluke or a consistent solution. My resource pack changes (adds) a lot of custom item textures, but doesn't mess with block textures at all, but may be throwing things off. Still no idea why it only affects the render output.