Crash when rendering a camera path that goes above Y=255
CrushedPixel opened this issue ยท 2 comments
For some reason, the log doesn't contain the crash itself, but should give enough info to consistently reproduce the bug.
This is the video up to the point where it crashes:
clipcompressed.mp4.zip
To be precise, it's when the camera goes above height 256. Because the camera is 1.62m above the feet, this happens when you are above Y=254.38.
What I also found interesting is that the game crashes only after the frame has been rendered. I tested this by setting one keyframe at Y=254.38000 and one at Y=254.38001. When the game crashes, it says it's rendered two frames, but the second frame was already above the height limit.
This bug is very frustrating, so I hope you'll be able to find a fix!
i found the issue, would like to add the clip is saved up to the point of the crash where block textures are corrupted
https://gph.is/g/46qQWYX