Chroma Keys only make the sky static to where you look when using shaders
LucySebast opened this issue ยท 5 comments
When using the rendering feature "Chroma Keying" while having Shaders (Optifine) enabled, the sky gets weirdly static but not green, clouds get buggy and caves have weird green dots, shown in the example.mp4
w/ replaymod-1.16.4-2.5.2 & OptiFine_1.16.5_HD_U_G7, Tested with several Versions of Sildurs Vibrant and with a few other Shaders
Workaround for those experiencing the bug: Render your video twice, once with shader and without Chroma Keying and once without Shader and with Chroma Keying. depending on your editing software you can then either overlap them and use the chromakey of the one without shader on the one with (may search a tutorial or if it sounds to tricky maybe don't), reverse the chromakey (again depending on software) and put the green screen part over the shader video, or (the simplest solution) just fade to the one without shader when you want to chromakey, when you e.g. want to make a transition where you zoom into the sky this one is helpful. or replace your sky with a green one via texture pack and disable sun and moon - but not shure if that works. Hope I could help, in the end its not that big of an issue
https://youtu.be/VqbmD4_ffPY Video is to big
@RaderRMT heres the video