Replay Mod (Fabric & Forge)

Replay Mod (Fabric & Forge)

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Gui Bug: Camera Path Preview Scroll-Bar Becomes 1 Pixel Wide When Zooming In

Errorbot1122 opened this issue · 5 comments

commented

Bug Preview

When I zoom in into the camera preview this happens:

ZoomInBug.mp4

look how hard it is to move!!!!

CantMoveAfterZoomInBug.mp4

How to replicate

  1. Select a replay
  2. Select the replay preview thing
  3. Spam click the "+" button on the right side of it
  4. Try to move the scroll bar below it, if you can even see it!!!

P.S: @Kepleer-17 said that that probably would not fix this bug, as in their words:

But I'm not sure if it will be fixed soon, as it is such a special edge-case 🤷‍♂️

commented

I think just having a minimum size for the scroll bar should work. Once you’re that zoomed in the scroll bar doesn’t need to represent the actual percent of the timeline that can be seen and should just be a predefined minimum width.

commented

How would you even fix that? Have the scroll bar handle be scrollable itself?!

FWIW you'll be able to use your mouse wheel to scroll (and zoom) the timeline in 2.7, that's probably way more practical.

commented

@DaCubeKing

I think just having a minimum size for the scroll bar should work. Once you’re that zoomed in the scroll bar doesn’t need to represent the actual percent of the timeline that can be seen and should just be a predefined minimum width.

wouldn't that still create the issue that it moves to fast

commented

I think, that along with being able to use the scroll wheel should be sufficient to solve the problem. The minimum size thing was more for you actually being able to move it larger distances. (e.g you want to go to the opposite side of the timeline but don’t want to have to zoom out to actually press the scroll bar.

commented

Other programs like Excel or video editing programs have the total width of the bar extend as the project gets bigger. So if I'm editing a 10-second video the full width of the scroll bar might represent like 15 seconds, but as I add more keyframes to the right, it expands. That way it won't move any faster than necessary.