Flickering Entities with Equirectangular Rendering using Optifine
LucySebast opened this issue · 2 comments
replaymod-1.19.1-2.6.8.jar
OptiFine_1.19.2_HD_U_H9.jar
optifabric-1.13.16.jar
(recording from 1.18)
https://user-images.githubusercontent.com/77791868/206494961-a4638c56-ffe6-46a9-bf13-6febc65a1808.png
Example: https://youtu.be/h7Bg3zIbTLA (the player with the iron armor was the recording player)
When Rendering 360° Videos, Entities seemingly randomly won't render on some frames/camera angles.
It seems to mostly happen on the edges of the six angles, and while its dodgable by having the camera directly face the entity that is the main focus, that kinda deletes the purpose of it beeing 360°. And in examples like this one, having some other entities like the cows disappear would be inevitable.
I cannot recall this beeing an Issue when I first used the Equirectangular Rendering in 1.18.2, but when I tested it there it had the same Issue, so maybe I just changed some settings since then that messed it up
(here is what I made back then https://youtu.be/SvmhuzEBj68, the only issue is when the invis armorstands get fully out of view and their nametags dissappear, but thats way more subtle then what happens with the cows
fov doesnt seem to make a difference, removing optifine & optifabric neither.
Settings:
https://user-images.githubusercontent.com/77791868/206499673-f912f5c7-51cb-47bf-b040-3dcb9b81acf5.png
Mods that I used back then and when checking:
replaymod-1.18.2-2.6.8.jar and with and without
OptiFine_1.18.2_HD_U_H7.jar &
optifabric-1.13.0.jar
I want to correct myself, removing optifine does fix it
I may have actually used sodium back then, so it seems to be an issue with optifines rendering