Replay Mod (Fabric & Forge)

Replay Mod (Fabric & Forge)

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Color space of OpenEXR sequence

TapuzTapuz opened this issue ยท 1 comments

commented

The OpenEXR sequence I rendered with replaymod isn't displayed as a Linear image when imported to DaVinci Resolve 18 like the ones rendered from Blender, but a rather normal, transformed one. There is no way I can figure out the color space of the OpenEXR sequence, which means further color grading will be really hard.

To make things worse, OpenEXR sequences are gigantic, and my hard drive cannot support such a high readout speed when playing back at full framerate. So I have to repack it into useable compressed formats like DNxHR or ProRes. Before repacking the sequences, I have to transform the image's gamma to Log curves like ARRI LogC or Cineon Film Log to preserve maximum dynamic range (which is the sole purpose of me rendering in the OpenEXR format), and that is now made impossible because I cannot know what is the input color space of the sequences.

Is there a way I can know the color space of the rendered EXR file, or is there a way that I can be given an option to render EXR sequences with chosen color spaces and gamma? (since those who would choose to save in the OpenEXR format should all know what color spaces are, and those who don't woudn't choose to render them in this format).

commented

As far as I know, the mod's openexr implementation uses the same color space as the game itself, which is likely sRGB