End Outposts causes Wilds mod to deadlock/hang the game forever.
TelepathicGrunt opened this issue ยท 1 comments
For anyone wondering what the issue is, Wilds (https://www.curseforge.com/minecraft/mc-mods/wilds) is using some autogenerated mcreator code that runs for every phantom spawned. Except it fired for phantoms generated from structure creation, ran a world.getEntitiesOfClass
check, and deadlocked because the world is a ServerWorld passed into the mcreator event instead of WorldGenRegion and so, it caused the currently generating chunk to wait forever on itself to finish. For now, use this datapack that removes the 4 phantoms that spawns initially from the tower nbt and the 1 phantom from one of the cage nbts in the End Outpost structure.
Repurposed_Structures-NoInitialPhantoms.zip
This is an mcreator issue so don't think badly of the mod authors. A solution is trying being worked on.