[Bug] Wandering Trader generated maps don't have coded names
RyanCR03 opened this issue ยท 5 comments
I know i seen some sort of mod that added any structure map to wandering trader's trades. If you're playing on a pre-made modpack, the modpack makers may had added to the trades themselves by using kubejs or crafttweaker
I may end up just end up adding translations for all my structures in cse another mod or datapack makes a map to them. It'll be low priority so idk when next RS update will be with it in
I dont add mushroom village maps to wandering trader maps. Only underground bastion maps to wandering trader.
https://github.com/TelepathicGrunt/RepurposedStructures/blob/latest-released/src/main/java/com/telepathicgrunt/repurposedstructures/misc/MobMapTrades.java
You got another mod or modpack that is adding the maps to wandering traders but is not making a new entry for them in the lang files like this:
Whoever is adding the map should consider trying to add lang entries for structures that typically do not have structure maps. Or you can make a small resourcepack to put on that adds the translation yourself. I don't think I want to work to maintain lang entries for all my structures that dont have a map by default
idk what mod would be doing this and also it only seems to happen with mushroom villages
are you by chance using the fabric version of repurposed structures but made the report this forge version? Cause if so, I found out that the fabric version was adding mushroom village maps to wandering traders but I forgot to do that on the forge version oops.