Repurposed Structures (Neoforge/Forge)

Repurposed Structures (Neoforge/Forge)

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Overworld structures to try and add maybe

TelepathicGrunt opened this issue · 24 comments

commented

Current List:

Outposts

  • Birch outpost (added in 1.7.0)
  • jungle outpost (added in 1.7.0)
  • Giant Tree Taiga Outpost (added in 1.7.0)
  • desert outposts (added in 1.7.0)
  • badlands outpost (added in 1.7.0)
  • Snowy Outpost (added in 1.7.0)
  • icy outpost (added in 1.7.0)
  • Spruce outpost (added in 1.8.0)
  • Oak Outpost for forest biomes (added in 1.8.0)
  • Mangrove Outpost (added in 6.1.0)
  • Ocean Outpost (suggested by cool4281)
  • Savanna Outpost

Witch Huts for forest based biomes which means no icy huts or savanna huts.

  • Oak Witch Huts for forest biomes (added in 1.8.0)
  • Dark Forest Witch Huts (added in 1.8.0)
  • Snowy Witch Huts in snowy taiga decided against this
  • Giant Tree Taiga Witch Huts with cobblestone (added in 1.8.0)
  • Birch Witch Huts (added in 1.8.0)
  • Spruce Witch Huts with spruce wood to differentiate from vanilla swamp witch huts (added in 1.8.0)
  • Jungle Witch Huts (hmmm. maybe. Not sure if it fits...) decided against this
  • Mangrove Witch Hut (added in 6.1.0)

Mansions

Will need to research a way to make their cobblestone base work with jigsaws or make it without using jigsaws. Hmm. If not jigsaw, then I need to find a way to let people add new rooms by datapack...

  • Birch Mansion (added in 1.8.0)
  • Forest Mansion (added as oak mansions in 1.8.0)
  • Taiga Mansion (added in 1.8.0)
  • Jungle Mansion (added in 1.8.0)
  • Savanna Mansion (added in 1.8.0)
  • Badlands Mansion (Decided against this theme as it probably wont look nice)
  • Desert Mansion (added in 1.8.0)
  • snowy outpost (added in 1.8.0)
  • Icy Mansion (Decided against this theme as it probably wont look nice. Snowy will use some ice blocks instead)
  • Mangrove Mansion (added in 6.1.0)

Monuments

Will need to research a way to make their pillars work with jigsaws.

  • Jungle Monument (added in 4.1.0)
  • Iced Monument (added in 4.1.0)

Pyramids

  • Snowy Pyramid Suggested by RDKRACZ (added in 1.8.0)
  • Desert pyramid but stonebricks and in jungle biome (added in 1.11.0)
  • Mushroom pyramid. No dangerous traps (added in 1.11.0)
  • Flower Pyramid (added in 1.11.0)
  • Ocean pyramid (added in 1.11.0)
  • Giant Tree Taiga Pyramid (added in 1.11.0)
  • Dark Oak Pyramid (added in 3.3.0)

Ruins

  • Land Ruins (Matthysse suggestion. Now added in 1.11.0)
  • Snowy Ruins (added in 3.3.0)
  • Cold Ruins (added in 3.3.0)

Villages

  • Drowned Village (at ocean floor) (added in 6.3.0)
  • Oak Forest Village (suggested by itslegendary_walter) (maybe use logs and bark instead of planks) (added in 1.7.0)
  • Mushroom villages possibly. Will need to see looks. No zombie variant. (added in 2.4.0)
  • Pillager Villages (hmm. More I think about this, the more I’m going nah. Illagers are hostile and like to make evil stuff like mansions or outposts. Not civilized stuff like villages. And thus, Pillager Villages doesn't make sense)
  • Snowy Taiga Village (Bedrock just shoves Taiga Villages into this biome but their farm freezes and kills the crops. Maybe ours can be a mix between Snowy Village and Taiga Villages without frozen farms too) Decided against this. Not unique enough

Mineshafts

  • Mushroom mineshaft? I feel like this would always be ugly but we shall see (Decided against this)

Igloos

  • Mushroom igloo (added in 3.3.0)
  • Mangrove Igloo (added in 6.1.0)

Wells

  • Mushroom well (added in 1.11.0)

Shipwrecks

  • Iceberg Shipwrecks (End Ships from End Cities made with all 5 wood types and spawn in icebergs? Hmm) (Not possible to do easily really)

Bastions

  • Ocean Bastion? Would be a nice variation for oceans.
  • Underground Bastions with sword skeletons and skeleton horse (added in 1.11.0)
  • Aboveground bastions, make them pillager based. Might be a mix of stonebricks and dark oak wood. Ravager for stables if they fit

Cities


Ancient Cities

  • Ancient Ocean City added in v6.2.0!
commented

hey after 1.19 release how about Deep Dark Village and deep dark outpost mineshaft dungeons and more haha and maybe in nether and end deep dark too

commented

which resident is Warden haha lol

commented

mountain village when???!!!

commented

@ENUSSOUL001 I don’t plan on adding more structures to the deep dark. I rather wait until the full release of 1.19 to see exactly what the final looks of the deep dark is, how crowded it is or not, and what the ancient city structure is like.

Also, mountain villages are already added to repurposed structures. Check out the /locate command to find them

commented

oh ok and maybe add mangrove village when 1.19 release because june 7 is released so and a pillager outpost mangrove,well? or well i i just listed it on post

commented

now maybe add village deep dark

commented

I dont think i'll be adding villages to the deep dark lol. It just doesn't fit and the shulk will kill the villagers.

commented

instead of a village in the deep dark, I think building attempts (like if the builders died trying) of making a village in the deep dark that are made out of underground materials and are ruined, plus if they could be filled with undead mobs, (like if the corpses had lingering regret)
I think this is the best way to please the hundreds of people that want deep dark villages. (I have lost count of the actual number of people who ask for a functional village in the deep dark, despite it not making any sense)

commented

i mean warden village

commented

@TelepathicGrunt a warden village,is it's good?

commented

or maybe it's bad

commented

@AbsorbingSafe11 I’m gonna need statistics on that hundreds of requests thing because I have never seen anyone asked for that lmao.

Simply said, there’s no logical reason for a regular village to be so far down and the idea of an ruined civilization is the entire point of the new Ancient City structure lol. And if said village was to be present and destroyed, that would require creating the structure entirely from scratch. Which means it is no longer a “repurposed” vanilla structure and thus, doesn’t fit within my mod.

It would be much better for a different shulk/deep dark mod to add brand new structures to the deep dark than my mod. Especially since it’s so new right now and I am not willing to make structures outside of Ancient Cities spawn warden.

I still need to port my mods to 1.19 before even considering new structures and even then, I rather go for things that makes sense and would look good. And is a “repurposed” vanilla structure instead of something entirely new.

commented

@AbsorbingSafe11 I’m gonna need statistics on that hundreds of requests thing because I have never seen anyone asked for that lmao.

Simply said, there’s no logical reason for a regular village to be so far down and the idea of an ruined civilization is the entire point of the new Ancient City structure lol. And if said village was to be present and destroyed, that would require creating the structure entirely from scratch. Which means it is no longer a “repurposed” vanilla structure and thus, doesn’t fit within my mod.

It would be much better for a different shulk/deep dark mod to add brand new structures to the deep dark than my mod. Especially since it’s so new right now and I am not willing to make structures outside of Ancient Cities spawn warden.

I still need to port my mods to 1.19 before even considering new structures and even then, I rather go for things that makes sense and would look good. And is a “repurposed” vanilla structure instead of something entirely new.

I meant all of the requests I have seen across multiple discord channels for a Deep Dark Village and you are completely right about adding ruined abandoned villages to the Deep Dark doesn't make sense, for all of the reasons you mentioned. (I forgot the "Repurposed" part of Repurposed Structures)

commented

deep dark village but residence is warden talking about:

https://youtube.com/watch?v=c5LQcUjhd7g

Joke

commented

Lush Cave villages
Ocean (overwater) village and ship
Desert monument
Underwater outpost
Underwater mansion
Underwater City
Underwater bastion
Cherry mansion
Cherry outpost
Cherry witch hut
Mountains outpost
Giant taiga outpost

commented

Savnma outpost?

commented

i have a suggestion :
A repurposed ancient city in either the desert, the jungle or an icy biome.

I don't know if this is the place for suggestions but seeing what people talk about in here I thought i could share a suggestion

commented

swamp pyramid with mud and boggeds

commented

Plains Ruins and other land Ruins
#7

commented

Can the planned witch huts in the biomes with large trees (jungle and mega taiga) have a tree based witch hut?
(as in with the hut build in top of the jungle tree with vines always generated to the bottom)
(as for the mega taiga witch hut, it could be built around the middle part of the mega spruce tree)

commented

Bastions in the overworld???... Villager bastions... Maybe? or Wander Trader bastions idk it would be wierd but im bored

commented

Not a bad idea! I forgot about bastions lol. I'll add that to the list

commented

Oceanic City. Since Vanilla Oceans are usually pretty shallow, I propose upside-down configuration starting at the surface with ship docking element and certain chance of whole overworld ship (restored Vanilla shipwreck) near it, with towers going downwards, if it too tall, it will just pierce a bottom a bit. Entire structure is flooded inside and populated with guardians and maybe few drawn spawners. Elder Guardian might or might not be included. Ship loot corresponds to that of shipwreck, but there more chests. City contain at least one chest with buried treasure loot table, the rest is shipwreck loot tables and ocean ruins loot tables. City uses the same materials as ocean monument. Ship may or may not have illagers (playing role of pirates) spawn on it initially.

commented

Would Pillager Pirate ships be a good idea? (to spawn in cold oceans)
Also, for mountain and extreme hills biomes, could there be a pillager emerald mine? (since pillagers have emeralds and emerald ore naturally generates in mountain biomes and extreme hills biomes)