End structures to add
TelepathicGrunt opened this issue · 18 comments
NEW END STRUCTURES ARE NOW ON HOLD. The End needs more mobs so that we can utilize them for variety. Otherwise, any need end structure is going to feel more stale and a repeat in challenge or fighting. Once Mojang adds more mobs to the End, I’ll look into adding more structures to the end.
Current List:
- End Monument (possibly. Would need to think about pillars that go off island...)
End Outpostdone in v1.10.0!End Pyramiddone in v1.10.0!End Shipwrecksadded, thank you cannon_foddr for design!End Strongholdsadded in v2.2.0!- End Fortress (need to turn off pillar of going off the island)
Ancient End Cityadded in v6.2.0!
Enderman villages hahahaha even tho they dont do anything it would be funny out of purpur/endstone and obsidian pillars
Ouch... I think End Villages are a bit weird but since this is lowkey vanilla orientated you cant add aliens and villagers in the end are a no no so...
I propose adding thin endstone platforms-isles as parts of structures as fail safe for them ever being in the void as well as preventing ugly overhanging for larger structures.
Can't really do that for villages. The road is terrain matching which means when it goes off the island, it goes straight to y=0 and spawn the houses there. The other end structures I added has code to try and keep them only on land as I do land checks around them. End Shipwrecks, End Pyramid, and End Ruined Portals also has code to make them stop at y = 45 at the minimum (and Ruined Portal has some land built-in for them too). The End Outpost relies on my land check to work and it seems to be doing well so far. But a village is too large. And there's no End mob that makes sense as inhabitant too for villages (I rather not do Endermen as they are too tall)
If you do find existing end structures in really bad spots with latest Repurposed Structures version, please take a picture of it and make an issue report here on GitHub so I can see what's going on