Can i turn off the sideeffects of red sandtemple?
zaze06 opened this issue · 21 comments
Are you using the Repurposed Structures - Yung’s Better Pyramid compat datapack? If so, edit the datapack, go into data/betterpyramids/tags/structures/mining_fatigue.json and then delete the badlands pyramid entry from it
??? I am not sure what you mean by side effect. I’m guessing you’re talking about the Badlands Pyramid but side effect? Can you please be more description of what you’re looking for?
when i walk into a badlands pyramid I get mining fatigue 3, and I whunder if I can turn it off
Without the compat datapack on, then my pyramid cannot have mining fatigue.
If the badlands pyramid looks like this, then you dont have the compat datapack and it is not my mod giving mining fatigue then:
If the badlands pyramid looks like this, then you do have the Repurposed Structures - Yung's Better Pyramid Compat Datapack on and that is what is tagging the Badlands Pyramid to have mining fatigue until you kill yung's pharaoh Husk mob inside. You would need to find where the compat datapack is in your modpack and edit the tag to not have the badlands pyramid to remove the effect.
I have the small pyramid. and i did find a "betterdeserttemples:desert_temple"
in the data folder for yungs in a applies_mining_fatigue.json
file. so removing the mod should fix it?
No. If you see a small Badlands Pyramid, then you do not have Repurposed Structures - Yung's Better Pyramid Compat Datapack. Which means my Badlands Pyramid is not tagged to have mining fatigue. Thus the mining fatigue is not from my mod.
Have you verified that you are not near a different structure instead? If you're near yung's own desert pyramid structure, then removing his structure from the tag will remove mining fatigue from his. But if not, then a different mod is doing mining fatigue
I have verified that the mining fatigue is triggered when going inside the area of the temple. and from what I know there is no other instruction near it
Please give me your entire modpack instance including the mods folder, config folder, resourcepack folder, etc. What you are describing is not possible unless there is a datapack specifically tagging my badlands pyramid to be using yung's mining fatigue stuff.
Pic of me with both RS and Yung's better temple on but no compat datapack. Thus no mining fatigue in pyramid
ok so, just removing that datapack fixes it? or should I just remove a thing in the datapack?
If you want RS pyramids to continue to be in the style of Yung's Better Temples, then edit that Repurposed_Structures-Better_Desert_Temples_v2 datapack by unzipping it, go to \data\betterdeserttemples\tags\worldgen\structure\applies_mining_fatigue.json
file, and remove RS pyramids from that tag file. Save. Delete the zip version and keep the unzipped form (minecraft can read both zipped and unzipped folders)
If you do not want RS pyramids to be in the style of Yung's Better Temples, then just delete the datapack outright
make the file be
{
"replace": false,
"value": []
}
to make all RS pyramids not have mining fatigue