Repurposed Structures (Neoforge/Forge)

Repurposed Structures (Neoforge/Forge)

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Fatal feature placement crash: invalid identifier name "Random spawn bonus"

Treeways opened this issue ยท 4 comments

commented

This bug renders my server unplayable unless I quickly teleport myself out of the area.

After strolling through the nether, the pack attempted to place a feature with an invalid identifier name:

net.minecraft.util.InvalidIdentifierException: Non [a-z0-9/._-] character in path of location: repurposed_structures:Random spawn bonus

Repurposed Structures v7.5.1 for Fabric 1.21 (loader version 0.15.11)
Full crash log

commented

This bug was introduced in 1.21. It happens when the game attempts to spawn a bowman wither skeleton, then modify it with a random spawn bonus attribute. However, the provided ID is not syntactically valid. What this is intended to modify is unclear.

I can't find the implementation for whatever this attribute ID is a placeholder for. Either it is unimplemented, or I'm not able to find it at a glance:

ResourceLocation.fromNamespaceAndPath(RepurposedStructures.MODID, "Random spawn bonus"),

Thanks,

commented

AttributeModifiers need an ID so the game adds it as a new entry onto the mob. It's not something you register. It's a replacement for the UUID mojang used to have for every time they added an attribute to a mob to distinguish each new AttributeModifier added to a mob or if it overrides an existing one of same ID.

commented

Fixed now and released

commented

Ah, interesting, that makes more sense. Thanks again!