Repurposed Structures (Neoforge/Forge)

Repurposed Structures (Neoforge/Forge)

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[1.21][Fabric] Crashes near structures generated by Repurposed Structures

willyougooutwithme opened this issue · 1 comments

commented

So basically I was roaming in my world and suddenly I saw a Overworld End City (from Repurposed Structures) and shortly after, my game crashed. So after I removed Repurposed Structures, the structure is visible, but no crash. I reenabled the mod again and located (using the locate command) to find another repurposed structure in an unloaded chunk, found it, teleported to it and it crashed again.

Crash Report - https://mclo.gs/jHp3a1D
Latest.log - https://mclo.gs/PbImesw

commented

It’s not repurposed structures. And isn’t the overworld city.

net.minecraft.entity.mob.SkeletonEntity.handler$egb000$moremobvariants$onInitialize(SkeletonEntity.java:556)

an underground Bastion is spawning nearby with Skeletons and More Mob Variants has a broken mixin that is running code that breaks worldgen. You’ll need to report to More Mob Variants