[1.21][Fabric] Crashes near structures generated by Repurposed Structures
willyougooutwithme opened this issue · 1 comments
So basically I was roaming in my world and suddenly I saw a Overworld End City (from Repurposed Structures) and shortly after, my game crashed. So after I removed Repurposed Structures, the structure is visible, but no crash. I reenabled the mod again and located (using the locate command) to find another repurposed structure in an unloaded chunk, found it, teleported to it and it crashed again.
Crash Report - https://mclo.gs/jHp3a1D
Latest.log - https://mclo.gs/PbImesw
It’s not repurposed structures. And isn’t the overworld city.
net.minecraft.entity.mob.SkeletonEntity.handler$egb000$moremobvariants$onInitialize(SkeletonEntity.java:556)
an underground Bastion is spawning nearby with Skeletons and More Mob Variants has a broken mixin that is running code that breaks worldgen. You’ll need to report to More Mob Variants